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  1. #151
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Elazu View Post
    Uh...how is this a bad thing? Foresight is complete garbage.
    It's a pretty crappy mitigation skill and certainly not to be relied on for a tank buster, but it's a "free" skill that can be used anyway, so there's no reason for NOT picking it up or refusing to flat-out using it. While it has become stronger due to higher defense rating scaling, it's nowhere near the best cooldown, but it still has its uses by reducing incoming fluff damage, or pairing it up with other defensive cooldowns that need a little extra umph or are not guaranteed to work, therefore generating an extra safety measure in case RNG decides to have its way with you; Bulwark and Dark Dance come to mind. Foresight is free mitigation, and I'm not one to turn down a free lunch.
    (1)
    Last edited by Odett; 10-07-2015 at 03:01 PM.

  2. #152
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Elazu View Post
    Uh...how is this a bad thing? Foresight is complete garbage.
    It's certainly a lot better than Featherfoot (IMO), which I had the interesting experience of seeing a tank kick in every pull in a dungeon. Sometimes he'd wait around for ages before pulling, and I secretly suspect he was waiting for Featherfoot cooldown ^^; (Since he was French-only and my knowledge of French pretty much extends to 'merci' and 'svp', I couldn't exactly ask why he was so insistent on using it, but I did manage to auto-translate to ask him to put his tank stance back on when I realized that was why he kept losing aggro on mobs...)
    (0)

  3. #153
    Player
    TyX's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Marshall Black
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    A Bad Player...I guess someone who refuses to learn or get better. Mistakes are made no matter the level, not everyone has epic gear and everyone has a different play style, but if said play style isn't working and not only hurting you, but your party...and then your a sore sport when someone points it out (in a respectful manner), then that makes a bad player IMO.
    (0)

  4. #154
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Coatl View Post
    A bad Healer = Most of them. They are like all bad really.
    How dare you?! And you're in my server; wait till I see you around...
    (0)

  5. #155
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Players who don't listen to wise calls in PVP
    (1)

  6. #156
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Odett View Post
    It's a pretty crappy mitigation skill and certainly not to be relied on for a tank buster, but it's a "free" skill that can be used anyway, so there's no reason for NOT picking it up or refusing to flat-out using it. While it has become stronger due to higher defense rating scaling, it's nowhere near the best cooldown, but it still has its uses by reducing incoming fluff damage, or pairing it up with other defensive cooldowns that need a little extra umph or are not guaranteed to work, therefore generating an extra safety measure in case RNG decides to have its way with you; Bulwark and Dark Dance come to mind. Foresight is free mitigation, and I'm not one to turn down a free lunch.
    Wouldn't the choice be between Foresight and Awareness though?
    (0)

  7. #157
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    A fair number of things can make a player a bad player, but the same things don't always make player bad.

    It's important to know the difference between a bad player, an inexperienced player, and an ignorant player.
    (1)

  8. #158
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    A bad player IMO is a player who doesn't care about others and when you tell them that they suck and try to give them advice, they refuse to listen/don't care/react aggressively. It's a multi-player game, when doing group content, you should at least try to do your best playing your job properly in order to not hurt the other players' experience. At least properly if not in the most optimal way. A good player will always try to improve and listen to the advices he can get from other experienced people. A bad player is that one guy who doesn't give a shit about it and will react aggressively when they're told that they suck. These players should uninstall the game and go play solo FF titles.
    (1)

  9. #159
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Elazu View Post
    Wouldn't the choice be between Foresight and Awareness though?
    That may be a matter of personal preference. If we're talking low levels (like a fresh DRK), then we have three slots to play with.

    My personal choice is :
    1. Provoke
    2. Bloodbath
    3. Convalescence

    If that's what you were referring to, then yeah, Foresight is the least desirable and should be done away with for now. You could argue that it's better for mass pulls compared to Bloodbath, since Unleash counts as magical damage, but none of that is going on in these low level dungeons anyway. You COULD do away with Provoke since it's not exactly "required", but it's a pretty good safety measure if your healer lets you die midway boss fight and you gotta re-establish agro, and it's also useful for pulling certain patrols where Unmend won't reach. IF you choose to do away with Provoke for now, then you'll have a choice of Foresight or Awareness. Again, it comes down to personal choice. I myself would choose a skill that grants you guaranteed mitigation, no matter how small, over something that might protect you from an attack that MIGHT happen. If there were more monsters in low level dungeons that had a high crit rate, then yeah, I'd agree with you.
    (0)

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