Quote Originally Posted by Syzygian View Post
No Wrath/Abandon Stacks from second-tier combo abilities
I can't put my finger on why I don't like this, but it's something about the way it slows WAR's pace.


Quote Originally Posted by Syzygian View Post
Inner Beast damage nerf.
Because it's MT WAR's strongest skill? Lowering it to 200 potency makes it heal for some (even more) abysmally low value, and coupled with your 15% damage reduction suggestion makes this skill virtually useless. The self-heal for IB is basically a DA Souleater, and nobody is crying that's OP.

Quote Originally Posted by Syzygian View Post
3. SLIGHT nerf to Maim or Unchained. I get that WAR has a high degree of offensive CDs because it has lower potencies and almost no off-GCD dps, but one of them needs a nerf. Either a recast time increase or slight (like 5-10%) damage nerf. Combined with Internal Release and Berserk its just a silly amount of free damage CDs they have, and their potencies aren't THAT much lower. Maybe make Berserk's pacification incurable.
Unchained has a pretty long CD for its uptime, and it's literally useless if you're not MT. The whole idea of berserk/unchained stacking is to get so far ahead in threat that you can coast on your utility skills like DRK does.

Quote Originally Posted by Syzygian View Post
Increase Defiance/Deliverance recast to 20-30s.
I'd suggest making it cost TP to switch, but that's just cruel to do to a melee class.

Quote Originally Posted by Syzygian View Post
5. Nerf Equilibrium in Deliverance to 100 TP. Someone told me once how long a WAR OT takes to TP floor. I don't remember the number, but it was insane. They shouldn't have such an unequivocal advantage over every other job in the game that uses TP.
Finally, a statement I can get behind. WAR was specifically excluded from taking LNC as a cross-class because of Invigorate, so why would they turn around and add it back in Heavensward? Who thought this was a good idea?

Quote Originally Posted by Syzygian View Post
WAR directly screws with the other tanks' ability to stance-dance
This really isn't a thing, though. I mean, PLD's OT default is to spam Halone until they get over 50, so it's not like you should be new to the idea of the OT using their enmity combo irrespective of whether they should be MT or not. Also, DRK suffers a loss from dropping Grit because of the MP cost to put it back up, so once it's down it's staying that way. RIP healers.

Quote Originally Posted by Syzygian View Post
1. Increase Vengeance and/or Thrill of Battle recast to 150s. Still less than Sentinel and Bulwark and Shadow Wall but not so short that its ridiculous (120s for what these abilities do is a little much).
Vengeance is worse than Sentinel, so it has a shorter CD. Thrill of Battle isn't particularly amazing either, especially considering its CD.

Quote Originally Posted by Syzygian View Post
Sorry if you were offended.
I ain't even mad. I play all the tanks, but none of these changes address PLD's issues.