I can't put my finger on why I don't like this, but it's something about the way it slows WAR's pace.
Because it's MT WAR's strongest skill? Lowering it to 200 potency makes it heal for some (even more) abysmally low value, and coupled with your 15% damage reduction suggestion makes this skill virtually useless. The self-heal for IB is basically a DA Souleater, and nobody is crying that's OP.
Unchained has a pretty long CD for its uptime, and it's literally useless if you're not MT. The whole idea of berserk/unchained stacking is to get so far ahead in threat that you can coast on your utility skills like DRK does.3. SLIGHT nerf to Maim or Unchained. I get that WAR has a high degree of offensive CDs because it has lower potencies and almost no off-GCD dps, but one of them needs a nerf. Either a recast time increase or slight (like 5-10%) damage nerf. Combined with Internal Release and Berserk its just a silly amount of free damage CDs they have, and their potencies aren't THAT much lower. Maybe make Berserk's pacification incurable.
I'd suggest making it cost TP to switch, but that's just cruel to do to a melee class.
Finally, a statement I can get behind. WAR was specifically excluded from taking LNC as a cross-class because of Invigorate, so why would they turn around and add it back in Heavensward? Who thought this was a good idea?
This really isn't a thing, though. I mean, PLD's OT default is to spam Halone until they get over 50, so it's not like you should be new to the idea of the OT using their enmity combo irrespective of whether they should be MT or not. Also, DRK suffers a loss from dropping Grit because of the MP cost to put it back up, so once it's down it's staying that way. RIP healers.
Vengeance is worse than Sentinel, so it has a shorter CD. Thrill of Battle isn't particularly amazing either, especially considering its CD.
I ain't even mad. I play all the tanks, but none of these changes address PLD's issues.
While I don't think lowering it to a flat 200 potency would be a good solution, lowering it to 200 potency and making the heal work akin to how it worked in 2.0 and heal you for 1.5x damage dealt would give it the same effect just deal less damage. However, I also don't think this is a good idea as DRK already does higher MT damage than WAR so this would only put WAR further behind in that regard... and that's what we want to avoid. :VBecause it's MT WAR's strongest skill? Lowering it to 200 potency makes it heal for some (even more) abysmally low value, and coupled with your 15% damage reduction suggestion makes this skill virtually useless. The self-heal for IB is basically a DA Souleater, and nobody is crying that's OP.


No, this is what isn't really a thing. Stance dancing on DRK isn't much harder than doing it on WAR in the sense of you can turn it off for free you just have to get your MP back up (or in WAR's case, wait for the recast) to put it up, and if you're dropping Grit while tanking you have Blood Price AND Blood Weapon, which means by the time you need Grit again, you should be swimming in MP even if you've been doing nothing but DA Souleater. And when you're MTing as DRK, you don't want to use your enmity combo after your opener, like, at all. With PLD on WAR they still need to use their enmity combo for DPS/debuff purposes.This really isn't a thing, though. I mean, PLD's OT default is to spam Halone until they get over 50, so it's not like you should be new to the idea of the OT using their enmity combo irrespective of whether they should be MT or not. Also, DRK suffers a loss from dropping Grit because of the MP cost to put it back up, so once it's down it's staying that way. RIP healers.
Anyway...
See the thing I keep seeing people go back to is buff PLD and DRK. If you take WAR out of the picture and assume a tier of raids that has equal parts magic and physical damage/tankbusters, do they really seem like there's much wrong with them? Not really, if you ask me. So I say nerf WAR. I'm not saying nerf it down to PLD's level but there's no reason for them to be so far ahead of the other tanks, (only being given any real competition by DRK and even then, only if they're both in tank stance) to the point where they are guaranteed a raid slot and no one would dream of bringing the other two tanks together, sans WAR.
And as I said in my OP, changing raid design to focus more on physical damage won't help anything, I'll just make PLD and DRK switch places, with WAR still being a mainstay. =/

vengeance isn't worse than sentinel
it is 5 secs longer so you can take fewer damage for a longer time
Personally, I'm all for nerfing WAR to bring it down to PLD's level. Given the choice I'd take nerfs over buffs anyday (all other factors equal), it lengthens how long a tier lasts for. People that constantly hedge for buffs often are typically thinking about how it interacts with them on a personal level and not the powercreep involved with a constant cycle of buffs. That being said, targeted buffs can be the correct choice.
However, the problem is, A4s has been bested; so it would be bad form for SE to turn around and nerf the classes now. On top of that your changes are heavy handed; if it was done correctly I would support a WAR nerf.

I can't really comment on most of your suggestions due to not being that into the meta and "the numbers" but I think lowering wrath generation would be a bad idea.
I think it would change the feel of the job too much. Would be another wave of "THEY BROKE MY CLASS/JOB" which I'm sure we all want on these forums![]()
IMO, now that we have 3 tanks to compete for tank slots in raids, the underlying issues that weren't visible pre-HW has now surfaced. WAR, as of this moment, is mandatory whereas PLD and DRK fight for that one slot. Well... with the new 24-man raid, this should be a non-issue since the raid requires 3 tanks. But let's just focus on the 8-man scenario. WARs are in a very good spot right now seeing that their absence is pretty much felt by the entire raid. Asking for nerfs to WARs will just aggravate the situation. Don't fix something that isn't broken. Tweak some of the damage done by WARs, sure, the community wouldn't mind but to outright nerf them to match the brokenness that is PLD or DRK(?) is just asking for more angry players flooding this section.
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