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  1. #61
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    funny thing is people might get tired of the game and leave before they say there finally done. games been out one year and there still working on the stuff that should of been in game a year ago.

    they re-invented the wheel failed now falling back on FFXI design but way easier.
    (0)

  2. #62
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    Aug 2011
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Yeah because you make him sound that way. Here's my example.

    Yoshi-P:
    Some players like instances and some don't but I want to make a world where no matter your play style there will be something for you to do and there won't be any limitations to that.
    Well, just to use an example, Blade&Soul and Guild Wars 2 decided flat-out that they wouldn't have dedicated healers because the game designers held to the principle that healers weren't needed and would hurt the game. Sometimes exclusion is necessary in order to make a good game.

    Sometimes implementing stuff just so everyone can find enjoyment isn't always a good idea, because certain playstyles conflict with one another. We see this already on the forums, some people bought this game because they wanted what it was not, and other people are angry because the game they bought is being changed beyond recognition.

    This is why vision is needed, so gamers can choose to play games where the vision meshes with their own gameplay preferences.
    (1)
    Last edited by User201109011315; 09-12-2011 at 04:04 PM.

  3. #63
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rhomagus View Post
    You deserve to know when you start paying for it. Otherwise you don't really deserve anything. You can wait until they announce their "vision" or until they start charging. When they start charging then you'll have the right to "deserve to know".

    You shouldn't be forced to pay into something you might not want to invest in and that's why we aren't paying now.

    While I understand you have narrowminded views about value, money is not everything.

    Every time you spend an hour playing FFXIV you are missing out on doing something else. (This is called opportunity cost)

    If you are playing with the hopes the game will get better and you will get deferred enjoyment having high level jobs, then you are "paying" for it, just not monetarily.

    If you argue "people who don't have fun shouldn't play" then you just killed off about 30-40% of the population and quite possibly many more.
    (1)
    Mew!

  4. #64
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Jynx View Post
    His general game philosiphy from what we can discern from his posts seems very lofty. I'm of the opinion that especially in the MMO world you can't catter to everyone. Someones going to get burned in the end.

    If he can pull it off great, I just hope some of the content for the people who don't like instances crops up...eventually.
    Yeah he won't be able to make everyone happy, Azurymber and User203948203478 proves that. But I think he'll churn out some content that most people will enjoy. Public dungeon is coming in 1.19 that's not instanced, you still have leves that's semi-instanced (of course Yoshi didn't make those) and more NMs are coming.
    (0)

  5. #65
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Yeah because you make him sound that way. Here's my example.

    Yoshi-P:
    Some players like instances and some don't but I want to make a world where no matter your play style there will be something for you to do and there won't be any limitations to that.
    And why would that work? Wouldn't every game pull that off if it was easy? Because it would guarantee them a bigger player base? But they don't.... I wonder why.....
    (1)
    Mew!

  6. #66
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i for one am glad mmo's are starting to go the route of no healers in them, at least for pvp games, i'm soooo tired on non healing healers or needing pocket heals in a pvp game. i'm also now getting tired of the route of knowing weather u'r gonna win or lose by what class is coming at u..for most part. all these things need to be removed without making the mmo feel like a shooter.

    but on the subject at hand, they can not make all happy, and like jnx said, in the end of this some are gonna get burnt. i for one would like to know who lol.
    (0)

  7. #67
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Yeah he won't be able to make everyone happy, Azurymber and User203948203478 proves that. But I think he'll churn out some content that most people will enjoy. Public dungeon is coming in 1.19 that's not instanced, you still have leves that's semi-instanced (of course Yoshi didn't make those) and more NMs are coming.
    I've posted many times that I am quite happy.
    I'm not happy with a community that doesn't contribute things of value. I have a solo guide that explains in detail something that every person on this board told me was impossible.
    I have a lore guide that no one is contributing too.

    I want other people to enjoy this game, hence why i waste hours of my time writing up guides that let people solo, organize the games lore, tell people how to make gil and tell people cool things to see and where to explore.

    The fact the wiki's are dead and I can't get moderate amount of content support on these boards shows that most people are disinterested.

    I want people to be interested and have an incentive to play.
    (0)
    Mew!

  8. #68
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    And why would that work? Wouldn't every game pull that off if it was easy? Because it would guarantee them a bigger player base? But they don't.... I wonder why.....
    Because usually when an MMO is released it's in it's finished form, and the player-base consists of people looking for content that the game holds, and then from that point on things are simple added that usually revolves around that kind of content.

    In the case of FFXIV, because it's being 're-made' from it's original design, it allows Yoshi to see what parts people do and don't like about what the game currently holds, get rid of things that nobody likes, tweak things that people do like, and then add things that people want. People on this want both open-world and instanced content.
    In the case of Warcraft people wanted mostly just instanced content, so world bosses and things were eventually phased out as no one bothered with them. Warhammer Online concentrated on open world PvP aspects because that's what many of it's players wanted more of, and so on.

    They could try putting EVERYTHING in the game so that it'd appeal to everyone, but then that usually causes problems, as people who like one kind of content may hate other type of content, and sometimes there'll be something pop up that'll force them to play the content they don't like in order to get what they want. Ontop of that you may end up with a large player-base but they'll be a huge mix of 'do likes' and 'don't likes' and often these groups end up argueing because of how much their opinion differs between different parts of the game.
    (1)
    Last edited by Konachibi; 09-12-2011 at 04:15 PM.

  9. #69
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    Join Date
    Mar 2011
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    Gridania
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    4,964
    Azur, you can't expect a plethora of people to contribute to such things. I prefer reading them myself I don't always have the time to write up what I know in a proper enough format.

    When the game relaunches, expect such information to be high in demand, but for now it's not really what people are here for.
    (0)

  10. #70
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by User201109011315 View Post
    Well, just to use an example, Blade&Soul and Guild Wars 2 decided flat-out that they wouldn't have dedicated healers because the game designers held to the principle that healers weren't needed and would hurt the game. Sometimes exclusion is necessary in order to make a good game.

    Sometimes implementing stuff just so everyone can find enjoyment isn't always a good idea, because certain playstyles conflict with one another. We see this already on the forums, some people bought this game because they wanted what it was not, and other people are angry because the game they bought is being changed beyond recognition.

    This is why vision is needed, so gamers can choose to play games where the vision meshes with their own gameplay preferences.
    Yeah, I agree he can't do it for everything. That's why you're getting up set over the changes to the armoury system. But the people getting angry need to understand the game is changing and if it not want you want then you need to move along. Yes I know you spent $80 on the CE but I spent money on many things that didn't turn out the way I wanted and I couldn't get my money back.

    Anyway I haven't heard anything actually angry at the content they're releasing. Most people enjoyed the NMs and most people enjoyed the dungeons. Also they're not getting rid of guildleves and they're bringing the hamlet defense battles. I can pretty much say they're bring a good balance of open world and instanced content.
    (1)

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