
Originally Posted by
Ibi
I don't think most of the sensible people who're asking for more things to do necessarily want more grinding time sinks. I hope not, anyway. We just have a few very loud, persistent voices who are looking for that in particular, rather than just going and finding a game where that's the actual design intent.
I know I wouldn't mind more ways to advance my main job outside of Savage (especially now my only remaining upgrades come from A3S and A4S) and I'm vehemently opposed to long, boring grinds.
Personally, I'd like to see something along the lines of ZNMs from XI; force-spawned mobs all over the world, with several tiers, with each tier being more difficult and the upper tiers requiring larger groups and consisting of tougher fights. A lot of the infrastructure is already there with the treasure map system, and the main difficulty of implementing something like that would probably come down to deciding how the reward structure would work.
As someone else already noted, the crown just means the thread already has a Dev post in it somewhere. Threads that have a quick, simple, fact-based answer are much more likely to get a Dev post, simply because of the nature of the thread. Threads like this, or the GC thread, or the Paladin in Savage thread don't have a quick, simple answer that the Developers can provide, which limits their options in how they can usefully respond.