I wouldn't make EXP there too lucrative or people will start ditching other content to use CT for leveling exclusively.
I wouldn't make EXP there too lucrative or people will start ditching other content to use CT for leveling exclusively.
Level Synching + a "Level 50 mob" rate of EXP would still make it relatively unpopular since it can't be un-level synched (Level Desynced?) and would still need a 24 man team.
In that regard, it'd be more effective for an audience with limited time to devote to leveling while not nearly as fast as a dungeon run to people who will "be on all day" and can level grind the shit out of low level dungeons.
More a balancing act imo but I can easily see where it could go wrong too.
True but even with level sync, everything still dies fast with the gear you have.
I agree that an exp reward would be a good change in addition to some of the other ones. I'm guessing the mobs will start giving exp in 3.1 when all the other level 50 dungeons get the same change. Then if they added a roulette that gives exp for <60 classes and law/eso for 60s, it would be in good shape.
I would like too see a roulette for them I miss doing them and the que time for them suck now I try too run loa soo I could get rid of the quest that was in my journal but I couldn't get it too pop
While I know it's been mentioned in the first post, having an "alliance" roulette (since there's also 8-man "raids") come with the release of the Void Ark would be a nice way for me to revisit the Crystal Tower arc of duties, allow me to farm light for my DRG relic (need that title/achievement) that I've shoveled into my retainer since HW offers no light and have more of a chance at getting the Puff of Darkness minion which I've missed out on so many times. D:
add a new token dropped, receive 1 for every completion of old raids, (limit amt /week...idk maybe ..maybe not depending on the amount needed i suppose)
add vendor that sells new mounts , glamour sets (not just a couple...I mean add many!!), minions, furniture, hairstyles, emotes, all in game rare dyes etc (with a cost high enough to ensure a decent amount of participation is needed but not soooo extreme ppl dont "bother")
Something like that is the only thing that would entice me to redo any of the old raids. xp?..nope not even close enough of a lure to me lol, at least the vast variety of items to be bought would entice a more varied group of players that may even consider redoing old content.
I think its a far more enjoyable reason to redo them as opposed to adding a weekly for a gear item upgrade like our past weekly had. (but thats just my opinion)
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
I rolled 92 for Puff, lost for 93 who also was highest roll to win.While I know it's been mentioned in the first post, having an "alliance" roulette (since there's also 8-man "raids") come with the release of the Void Ark would be a nice way for me to revisit the Crystal Tower arc of duties, allow me to farm light for my DRG relic (need that title/achievement) that I've shoveled into my retainer since HW offers no light and have more of a chance at getting the Puff of Darkness minion which I've missed out on so many times. D:
I ragequitted after that...
This. THIS THIS!The problem so much isn't players outgrowing content, it's SE outdating content within 3 months. Sometimes they even outdate content before it's even out (Bismarck ex weapons were beaten by law weapons which were easier to obtain, dungeons come out 20+ ilvls lower than the current ilvl etc)
SE is started to make Blizzard look stodgy and slow when it comes to how fast they outdate items and content. The power bloat is REAL in this game.
Side grades SE, side grade. They extended content for YEARS in FFXI. Why have you forgotten how to make a nice, slow paced game with content progression?
just make it so these end game things grant some esoterics through the duty finder
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