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  1. #21
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Make a new point system with items that cost a lot to gain and some are good items some are armor's and some are glamour, minions, weapons and whatever else.

    Only for old content when the new content becomes old add the point system to those dungeons.
    (1)

  2. #22
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Daralii View Post
    While I'm definitely in favor of at least some randomized dungeon content, I could see there being pushback from people that just want to go in, get their tomestones, and get out as quickly as possible. It would probably end up being entirely optional, and if it is I don't know how many people would run it.
    There wouldn't be much pushback. The entire "get our tomes and get out" mentality is caused by the current way dungeons are designed.
    (0)

  3. #23
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Add dungeons and raids to the open world rather than silly instanced locations
    (1)

  4. #24
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by midnitdragoon View Post
    Add dungeons and raids to the open world rather than silly instanced locations
    How would you implement this so that it won't be a cluster of people burning stuff? (Like hunts during their relevant periods)
    (2)

  5. #25
    Player
    Gaiussenpai's Avatar
    Join Date
    Jun 2015
    Posts
    172
    Character
    Kurohime Ryutsuki
    World
    Ultros
    Main Class
    Dragoon Lv 80
    I wouldn't mind having to do old content if my abilities weren't lost upon sync.
    (0)

  6. #26
    Quote Originally Posted by Colorful View Post
    Explain how it's less RNG when instead of hoping your token or gear piece drops, you now have to hope it drops and hope the material drops too?
    the piece that drops in raids wouldn't be specific. so A1S will drop a wristband template or whatever accessory template. if you're in a static, you would just give the wristband to whoever doesn't have one yet and hasn't gotten much other stuff in awhile. you won't have a situation were two fending wrists drop and nobody wants them.

    you take the wristband template and you turn it in to an NPC along with a crafted Fending/Casting/Healing/etc gem (which is 100% with successful desynthesis of any Unweathered goldsmith item of that type) and Fenrir Leather which is made with Red Alumen (Folkore node item) and a Fenrir Hide which is 100% drop from Snowcloak.

    yes, it will take more work to get the good gear, but good gear should be worth some effort and you get people doing content and circulating items and gil in the economy.

    Quote Originally Posted by Colorful View Post
    FATEs are tedious and lack any semblance of a proper challenge, the same can be said for Treasure Maps. I did find them the most fun option for making gil back in early 3.0 though, but as of now you're almost guaranteed to lose money on them.
    there's no reason why treasure maps can't be made proper challenge. they just have to tune the fights tighter. the whole thing is a time trial, you have to kill everything in time and you only have 8 people. if you can't imagine how that can be challenging your imagination is just very limited. the issue is, things that are tuned to be harder has to be worth something or you end up with Pharos Sirius on release, too hard and nothing drops that's worth the effort. a change like this would make treasure maps not a guarantee to lose money.

    if FATEs aren't fun for you don't do them. just buy the Behemoth Horn you'll need off the marketboard from someone who wanted to do the Behemoth FATE.

    Quote Originally Posted by Colorful View Post
    I still can't see how this would be beneficial to anyone but crafters, and it would only further the RMT problem.
    it's beneficial to people who don't mind doing Snowcloak (or The Aery to get a Nidhogg scale, or whatever dungeon/trial/FATE that will drop these craft mats). what RMT problem?

    Quote Originally Posted by Colorful View Post
    The lack of content comes from how it's too spread out and not focused on 2-3 parts, not the overall game.
    so your suggestion is what? just make more content faster?
    (0)

  7. #27
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I do not like or want old content to be relevant. I find it dated and serving of no purpose other than to torture those of us that do not want to repeat it. We already have to grind / repeat content as it is just to cap tomes and scripts and other goodies. I'm sure the next relic phase will help whoever else needs the carry but for now If I do old content is because I am forced to do it. Not sure how everyone else feels about this but I can bet there is at least one person that feels as I do.
    (0)

  8. #28
    Quote Originally Posted by Fendred View Post
    There wouldn't be much pushback. The entire "get our tomes and get out" mentality is caused by the current way dungeons are designed.
    it's cause they serve no purpose besides tomes, i don't see how you can redesign the dungeons to change that mentality.

    Quote Originally Posted by CGMidlander View Post
    How would you implement this so that it won't be a cluster of people burning stuff? (Like hunts during their relevant periods)
    Hunt bill style, Beastmen Daily Quest style, either will work.

    people don't burn B Ranks cause they are useless without the right bill or the right daily/weekly quest to turn in for a reward.
    (0)

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