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  1. #1
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70

    How to keep old contents relevant

    Why not require people to acquire mats from older instances in order to obtain the endgame gears? Instead of awarding a piece of gear straight up, make it so that people only get a unique material (from alex nm and alex savage) and then have to obtain other common mats from older fights like levi ex or turn 8, then craft or exchange all the required mats for said gear. This will keep older contents relevant for as long as the game is around.

    Ponies and glamours are not enough incentives for the masses to go back into these older instances. Five years from now, if an i1000 piece of gear requires mats from titan ex, people will still have to do titan ex in order to obtain it. The game will feel a lot "livelier" since there's always a lot for everyone to do. It will be sort of a grind just like how we have to grind 2 dungeons for eso every week right now, but at least we get to do something other than just running two dungeons.

    Of course, all fights should be level synced to prevent people from one shotting the mobs and provide a challenge.
    (8)

  2. #2
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Or just add weekly bonus for the first run of the specific dungeon/trial.
    (0)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,956
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OmegaFlare View Post
    Ponies and glamours are not enough incentives for the masses to go back into these older instances. Five years from now, if an i1000 piece of gear requires mats from titan ex, people will still have to do titan ex in order to obtain it. The game will feel a lot "livelier" since there's always a lot for everyone to do. It will be sort of a grind just like how we have to grind 2 dungeons for eso every week right now, but at least we get to do something other than just running two dungeons.

    Of course, all fights should be level synced to prevent people from one shotting the mobs and provide a challenge.
    And people will likely begrudge the fact that they've had to farm Titan EX for 7 years. It'd probably be good for them to be a source, but they shouldn't be the only source.
    (2)

  4. #4
    Player
    Mandze's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Mandze Evensent
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Eh, they should just make a roulette that gives eso that takes you back to the old content. Then you could do it if you wanted and get a nice little bonus for it, but wouldn't be forced to do so. Frankly, I have no desire to run WP or AK for the 2,000th time-- being forced to run old content just because is lame.
    (3)

  5. #5
    i don't get why they are so afraid of crafting and the economy.

    you know what was good, the original relic quest that got your i80 weapon.

    it's a quest so that you still have to kill stuff, you have mats that drop from a dungeon, you have materia that is obtained by spiritbonding. you mix all the parts of the game to make something useful. and you can have a lot of that stuff sold on the marketboard so lazy people don't have to get everything themselves.

    the best items in the game should be made from trade-ins, that require 1 drop from difficult content + 1 crafted piece.

    the crafted piece should use materials from
    - folklore gathering OR aetherial reduction
    - DF chest drop
    - NPC catalyst

    any 2 of
    - treasure map drop
    - hunt seal trade-in
    - uncapped tomestone trade-in
    - desynthesis
    - rare FATE trade-in (Odin, Behemoth, Coeurlregina, etc)
    (1)

  6. #6
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SendohJin View Post
    snip
    Yeah, no thanks. I don't play to farm gil or craft, those are just things I don't personally enjoy. Some crafters charge over a 150-300% markup on items, part of that blame lies on SE due to the costly nature of leveling and gearing those classes, but there's still some greedy crafters out there. Can't say I blame them though, gil is gil. I'd be fine if I could obtain the item through normal progression, and then pay a crafter (or ask an friend who has crafters leveled up) 50-100k, that's something I can make in less than an hour of killing mobs, but otherwise I'm completely against the idea. I really don't understand why crafters want a hand in PvE progression so much, gil? That can't be it, I constantly hear about them making 100s of millions of gil even after Heavensward launched. I mean, PvE players do PvE activities to progress their PvE classes. Why can't dedicated crafters be satisfied with that?

    This is very off topic though. How to make content relevant? Throw it into a roulette and add Esoterics, simple as that. Primal EX roulette would require prior completion of all Extremes, and possibly only have outdated primals (1+ patch old). Same for CT and future 24 man raids, Alexander and future normal mode raids, etc.
    (6)

  7. #7
    Quote Originally Posted by Colorful View Post
    Yeah, no thanks. I don't play to farm gil or craft
    you don't have to farm gil or craft, make some friends. and you get to clear content to progress. FATEs, Tomestones, Seals, DF drops, Treasure Maps are all acquired from PVE content.

    Quote Originally Posted by Colorful View Post
    I mean, PvE players do PvE activities to progress their PvE classes. Why can't dedicated crafters be satisfied with that?
    because PVE content is where 90% of the development cost goes to. "dedicated crafting" has almost no content.

    Quote Originally Posted by Colorful View Post
    This is very off topic though. How to make content relevant? Throw it into a roulette and add Esoterics
    Esoterics is too easy to cap as it is. that's a completely useless suggestion.
    (0)

  8. #8
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SendohJin View Post
    you don't have to farm gil or craft, make some friends. and you get to clear content to progress. FATEs, Tomestones, Seals, DF drops, Treasure Maps are all acquired from PVE content.
    I did already consider asking a friend, but if everyone were to ask their crafter friend what would its purpose serve exactly? Why not just have the ability to turn it into a NPC with the other item? Or is it just that is what the system is currently, but instead of improving how it's obtained, they introduce further RNG and needlessly shove crafters into it? That doesn't seem like a solution for either side to me.

    Quote Originally Posted by SendohJin View Post
    because PVE content is where 90% of the development cost goes to. "dedicated crafting" has almost no content.
    And how would a material obtained from PvE content add content to crafting classes? All I can see it doing is funneling more gil into their pockets, what purpose does it serve? If they want to utilize PvE drops in crafting, then it's already possible with gear that isn't the best of the best, and those things sell tons (hell I make the majority of my gil selling random drops to crafters). Should crafters be able to make better gear slightly weaker than Eso (or on par with un-upgraded eso if it's very costly), sure. But the best gear? No, the best gear should be obtained from PvE and solely from PvE. I'm sure the majority of crafters wouldn't appreciate it if they had to run Alexander Savage to obtain their AF2 gear.


    Quote Originally Posted by SendohJin View Post
    Esoterics is too easy to cap as it is. that's a completely useless suggestion.
    No, it gives variety to obtaining Esoterics and allows people to pick and choose what content they wish to do. That means more people queuing for all content, and not just whatever raid happens to have the particular item that's needed. It also doesn't lead to frustration over running content you don't want to do.
    (7)

  9. #9
    Quote Originally Posted by Colorful View Post
    but if everyone were to ask their crafter friend what would its purpose serve exactly?
    the purpose is to make this one game, not 3 different ones. DoW and DoH and DoL are all part of the same game. don't ask your "crafter friend", ask your raid Healer to do it because your Healer also crafts.

    Quote Originally Posted by Colorful View Post
    Why not just have the ability to turn it into a NPC with the other item?
    that's what the last step is.

    Quote Originally Posted by Colorful View Post
    but instead of improving how it's obtained, they introduce further RNG and needlessly shove crafters into it? That doesn't seem like a solution for either side to me.
    there could be less RNG this way.

    Quote Originally Posted by Colorful View Post
    I'm sure the majority of crafters wouldn't appreciate it if they had to run Alexander Savage to obtain their AF2 gear.
    they don't have to run Savage if they don't want to, they can buy the mat from someone who does. you keep saying how they hoard gil, this is how people who like to raid can get gil back from people who don't raid and spend more of their time crafting.

    the point is for people like you to stop talking about it as if Crafters can't do Raids and Raiders can't craft. both of those things are obviously not true and obviously not how this game is designed.

    and Raiders don't need to do FATEs, and Raiders don't do Treasure Maps, and Raiders don't do Hunts. the suggestion is to get more people to do more things, so that less people complain about no content.

    Quote Originally Posted by Colorful View Post
    It also doesn't lead to frustration over running content you don't want to do.
    that's what gil should be for.
    (1)

  10. #10
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SendohJin View Post
    Esoterics is too easy to cap as it is. that's a completely useless suggestion.
    Law is easy. Esoterics is kinda normal. We have a cap anyway, so the capping time is kinda irrelevant.
    (0)

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