Results 1 to 10 of 29

Hybrid View

  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,408
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fendred View Post
    Maybe the better question is "how do you make content that continues to be interesting to players long after its release?" I think going back to make finite changes to pieces of content under the current system is pointless because the act of renewing content in such a way is as unsustainable as simply adding another new dungeon corridor. The content needs some way to alter or change itself in respect to party composition or by shuffling "dungeon tiles" and "encounter cards" to create a somewhat randomized dungeon experience.
    While I'm definitely in favor of at least some randomized dungeon content, I could see there being pushback from people that just want to go in, get their tomestones, and get out as quickly as possible. It would probably end up being entirely optional, and if it is I don't know how many people would run it.
    (0)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Daralii View Post
    While I'm definitely in favor of at least some randomized dungeon content, I could see there being pushback from people that just want to go in, get their tomestones, and get out as quickly as possible. It would probably end up being entirely optional, and if it is I don't know how many people would run it.
    There wouldn't be much pushback. The entire "get our tomes and get out" mentality is caused by the current way dungeons are designed.
    (0)

  3. #3
    Quote Originally Posted by Fendred View Post
    There wouldn't be much pushback. The entire "get our tomes and get out" mentality is caused by the current way dungeons are designed.
    it's cause they serve no purpose besides tomes, i don't see how you can redesign the dungeons to change that mentality.

    Quote Originally Posted by CGMidlander View Post
    How would you implement this so that it won't be a cluster of people burning stuff? (Like hunts during their relevant periods)
    Hunt bill style, Beastmen Daily Quest style, either will work.

    people don't burn B Ranks cause they are useless without the right bill or the right daily/weekly quest to turn in for a reward.
    (0)