Quote Originally Posted by Fendred View Post
Maybe the better question is "how do you make content that continues to be interesting to players long after its release?" I think going back to make finite changes to pieces of content under the current system is pointless because the act of renewing content in such a way is as unsustainable as simply adding another new dungeon corridor. The content needs some way to alter or change itself in respect to party composition or by shuffling "dungeon tiles" and "encounter cards" to create a somewhat randomized dungeon experience.
While I'm definitely in favor of at least some randomized dungeon content, I could see there being pushback from people that just want to go in, get their tomestones, and get out as quickly as possible. It would probably end up being entirely optional, and if it is I don't know how many people would run it.