Results 1 to 10 of 29

Hybrid View

  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canadane View Post
    Because you naturally have 400GP. Anything else is just gear adding on to it.
    It's the same reason you're not at max MP or HP when switching to a DoW class.
    Actually when you switch to -any DoW/DoM- job from DoL/DoH, it starts you off at 0 MP
    When you switch to -any- DoL class from DoW/DoM it starts you off at 400 GP.

    The difference is?

    Going to a combat class takes about 40-45 seconds to reach your full MP/HP when changed in a sanctuary.
    Going to a Gathering class takes about 2minutes to restore 200 GP.

    Please don't misinform people.

    ---

    As for the OP:

    I agree, I would like it if when we changed in sanctuaries, we were given a full replenishment of GP for our gatherers. It's pretty clear the game keeps track of our GP ticks regardless of job (So thankfully, I can get on a Combat class, kill for about 5 minutes, then get on Gathering and have 400 GP.)

    I understand their reasoning though. They want you to use Cordials if you want more GP, and since most gathering doesn't -require- the use of GP (You can mine anything without it really, you just won't get as much / as many HQ's) they want it to be a more limited resource.

    Compare this to Crafters who have to consume items when crafting, and I guess I see the logic, but it just comes off as annoying. It's especially bad if I choose to log out my character immediately after mining, and when I log in and want to hit a node I have an abritrary wait time because it -doesn't- track GP ticks while signed out.
    (7)
    Last edited by Eidolon; 09-18-2015 at 01:46 AM.

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Eidolon View Post
    Please don't misinform people.
    That's putting it pretty harshly when I didn't say anything you didn't say in your correction.
    (9)

    http://king.canadane.com

  3. #3
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eidolon View Post
    Actually when you switch to -any DoW/DoM- job from DoL/DoH, it starts you off at 0 MP
    When you switch to -any- DoL class from DoW/DoM it starts you off at 400 GP.

    The difference is?
    The difference is that DoW/DoM have a base GP of 400, something that was added in 2.15

    The following changes have been made to gathering points (GP).
    Players will now also accumulate GP when playing as a Disciple of War, Magic, the Hand.
    GP will no longer reset when changing to a non-gathering class.
    (0)

  4. #4
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sove92 View Post
    The difference is that DoW/DoM have a base GP of 400, something that was added in 2.15
    Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."

    I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Noxifer View Post
    Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."

    I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
    Which is because Combat, Crafting and Gathering are built around different resource paradigms.

    Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
    Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
    Gathering is built around a 100 GP per minute in order to limit HQ item glut.
    (3)

  6. #6
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Which is because Combat, Crafting and Gathering are built around different resource paradigms.

    Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
    Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
    Gathering is built around a 100 GP per minute in order to limit HQ item glut.
    Doesn't make it any less annoying when you're trying to get things you're on-level for ^^; Whether it's for GC handins or just for your crafting needs. I do understand that they're based on different balances; that doesn't keep me from wishing it went a little bit faster.
    (Along the same lines... Why keep TP-restore items PvP only? ;_; Mages can use ethers at any time, bar item cooldown, to restore their skill resource. </sidenote>)
    (0)