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  1. #1
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sove92 View Post
    The difference is that DoW/DoM have a base GP of 400, something that was added in 2.15
    Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."

    I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Noxifer View Post
    Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."

    I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
    Which is because Combat, Crafting and Gathering are built around different resource paradigms.

    Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
    Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
    Gathering is built around a 100 GP per minute in order to limit HQ item glut.
    (3)

  3. #3
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Which is because Combat, Crafting and Gathering are built around different resource paradigms.

    Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
    Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
    Gathering is built around a 100 GP per minute in order to limit HQ item glut.
    Doesn't make it any less annoying when you're trying to get things you're on-level for ^^; Whether it's for GC handins or just for your crafting needs. I do understand that they're based on different balances; that doesn't keep me from wishing it went a little bit faster.
    (Along the same lines... Why keep TP-restore items PvP only? ;_; Mages can use ethers at any time, bar item cooldown, to restore their skill resource. </sidenote>)
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