Quote Originally Posted by Noxifer View Post
Which wasn't the point of the post you partially quoted. The answer to his question was "HP/MP regenerate very quickly in comparison to GP."

I wouldn't mind it nearly as much if they at least upped the GP regen rate. Add in a trait somewhere along the line that increases GP regeneration, or make it %-based, just something that's better than (at end-game) less than 1% of your total GP per tick.
Which is because Combat, Crafting and Gathering are built around different resource paradigms.

Combat is built around a ~100% HP/MP/TP per ~150 sec fight with less than 30 sec between fights paradigm for pacing.
Crafting is built around a 100% CP per craft paradigm to allow consecutive crafting without downtime.
Gathering is built around a 100 GP per minute in order to limit HQ item glut.