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  1. #1
    Player

    Join Date
    Nov 2014
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    389
    for the opener, an alternative to accommodate a late TA/disembowel would go like



    Hot Shot - Potion

    Lead Shot - Reload

    Split Shot - Wild Fire

    Slug Shot - Quick Reload + Rapidfire

    Split Shot - Reassemble

    ta/disembowel should be up by now

    Clean Shot - Ricochet

    Slug Shot - Gauss Round

    Split Shot (cast time) - Blank

    Clean Shot - Head Graze

    ---

    you don't need to this if your melee can reach the boss fast enough or if you delay your prepull precast a bit, but it's an option for when the situation is otherwise


    also, technically the optimal oGCD order is GR>ricochet>hg/sf>blank in terms of potency per second. i like doing ricochet before GR still, because if i do GR first, it comes up during hotshot refresh; doing the 2nd hotshot>GR right after means the GR won't be buffed by the hotshot (because of the time it takes to register a buff vs when all dmg in a skill is finalized). with GR 2nd it comes up after the 2nd leadshot.

    --

    for oGCD priority, if TP/ammo timing/wildfire prepping wasn't a factor, i'd probably put the order as GR>ricochet>HG>QR>blank. the way i see it (bad math ahead), QR is around 50 potency gain starting from 0 ammo, and only drops in value if you have more ammo loaded. obviously if you are in a fight that needs TP at some point it'd have higher priority, and if you're prepping for a wildfire soon or so, then you'd use it to load a proc up for it too.
    (2)
    Last edited by Aiurily; 09-16-2015 at 03:13 AM.

  2. #2
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    843
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aiurily View Post
    i like doing ricochet before GR still, because if i do GR first, it comes up during hotshot refresh; doing the 2nd hotshot>GR right after means the GR won't be buffed by the hotshot (because of the time it takes to register a buff vs when all dmg in a skill is finalized). with GR 2nd it comes up after the 2nd leadshot.
    I amend my own opener slightly to avoid this Hot Shot/GR situation. Weaponskills after Wildfire detonates notated as a/b/c/d, since you won't have ammo for those and will have to choose them accordingly as needed.

    hot / pot
    lead / reload
    split / wildfire
    slug / gauss round, reassemble
    clean / quick reload, rapid fire
    split / ricochet
    slug / head graze
    split / blank
    clean /
    slug / (Wildfire goes off here)
    a /
    b / quick reload
    c / gauss round
    d /
    hot#2 /
    lead#2 /

    For me, that position of Gauss Round is the only position in the typical opener that avoids it coming back off cooldown at an awkward timing.

    It's not possible to fire it the second time any earlier (since the first use of it is already as early as possible). And if you put it any later in the sequence, it will come back off cooldown at an unfavourable timing as you can see.

    The ogcd slot after d is risky because it's extremely close to Hot Shot's buff dropping off, if you lag a little you run the risk of the buff falling off just as you fire it. The ogcd slot after the Hot Shot refresh is likewise unfavourable for the reasons you mentioned. So there's basically a 2-3 second chunk of time over there I want to avoid firing Gauss Round in.

    You could also go the other way to avoid it, by rearranging your ogcds during the opener so you fire Gauss Round later, so that by the time it's available again that Hot Shot refresh period has already passed - but that's more troublesome if you ask me. If you swap its position with Quick Reload or Ricochet it will come up again during those 2 unfavourable GCDs. You would have to move it at least 3 GCDs down which is more than I'm comfortable with. Since Gauss Round has a short cooldown (20s), I prefer to use it earlier and hope I can an extra use of it later, since you are starting and cycling through its cooldown earlier.

    Side note: you don't want Quick Reload coming back on the d and Hot#2 GCDs either for obvious reasons, since ideally you 1. want to use it on cooldown, but 2. don't want to spend ammo on Hot Shot and Lead Shot.
    (1)
    Last edited by Myon88; 09-17-2015 at 11:17 PM.

  3. #3
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Myon88 View Post
    snip
    i was actually looking into this yesterday too, as in, changing oGCD rotation/priority at the start to see if it'd flow better in the rotation. turns out that later in the rotation, by the 2nd wildfire, it ends up being all close to the same anyway for me when it comes to the minor oGCDs; HG/GR are being held for 1-2 gcds for after the buff->hotshot->buffs->leadshot->wildfire chain, and on the last GCD or two before hotshot , i proc using QR to guarantee a smooth WF transitioning with double OGCD on the procced skill.
    doing GR reassemble->QR RF->rico has the benefit of letting you get the last GR in during A3S first phase fairly easily though at least; with the regular opener it can be tight if you mess up/clip GCD too much

    anyway, pre-loading a proc with QR right before WF chain is actually something that hasn't been mentioned much ever since the QR buff; but essentially, with smart usage of QR, you can get an ammo procced skill loaded for wildfire, which has the obvious potency increases, but it also makes your oGCD spam during WF much more smooth because of the 2 oGCD window vs 1 for split shot casts. it's pretty painful when you get no procs on your even wildfires but you have a thousand oGCDs to do.

    Quote Originally Posted by Griffeth View Post
    I do not currently have any videos (I need a better CPU to be able to record at high quality without framerate loss) but our rotation guru Aiurily has some on their youtube page. The 3.07 2 ammo opener can be seen here https://www.youtube.com/watch?v=fFm5WWJQEso

    If Aiurily wants/gives permission I can add the videos to the rotation section until I can afford a new CPU.
    if you want to, sure, go ahead
    (0)
    Last edited by Aiurily; 09-18-2015 at 01:08 AM.

  4. #4
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Hi, can someone post their 2nd wildfire rotation and what dmg they get? I want to try getting the most out of it, thanks.
    (0)

  5. #5
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Orbiaus View Post
    Hi, can someone post their 2nd wildfire rotation and what dmg they get? I want to try getting the most out of it, thanks.
    2nd wildfire as in, after the opener with just B4B Hawk and Rapid? It sort of depends if you have any slug/clean procs before you reapply Hot + Lead I guess. But generally you weave B4B and Hawk (or any other buffs you have for future wildfires) so that they're all up just before you reapply Lead Shot, then emulate the opener as best you can, though assuming a dummy-like situation where you haven't waited, you'll not have the guaranteed procs from Ammo so damage can vary a bit based on that. If you have a proc ready after applying lead it's a bit easier to go into since you can double weave without being restricted by the cast bar of Split. Basically chug Rapid fire on, spam split shot, use any procs you get. But like in the opener use Split during Rapid even if you get a Clean proc so you can skip a cast bar. Damage is usually somewhere around 4-6k ish depending on your ilevel and luck.
    (0)