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  1. #1
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I'm not Aiurily, but according to their guide, you outlined the exact situation when you would need to use Feint. There was one specific situation that was mentioned for A7S where you may have GB off for a Hot Shot and turn it on for the Lead Shot, only to need to move for the merry-go-round. In that situation, you just Feint until GB is ready, then turn it off and auto/Split-Slug-Clean until you're good again. It's also useful in a situation where you have to move and you have ogcd attacks ready to go - better to Feint>ogcd than drop GB and do Split>ogcd, I think!

    It's ALSO worth noting, though, that if you won't be strafing while turning GB off (and thereby missing your AA's), you'll get net gains by keeping it on and rolling Feint instead of Split out of GB. Dropping GB is only a gain if you don't miss AA's.
    (1)

  2. #2
    Player
    Dorone's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Dor One
    World
    Odin
    Main Class
    Fisher Lv 60
    Yes, I have been dropping feint for the first merrygoround (Hot Shot around when the 4th circle appears) then GB on and lead shot, followed by feint (x3 i believe it is) for the second round
    (0)

  3. #3
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    and of course, the obligatory Wild Fire question. I feel like my Wild Fires are adequate, as I routinely hit somewhere between 7k and 10k, highest being around 11k at ilvl 223 w/230 gun. I know that Aiurily posted a Wild Fire sequence that
    seems really good a few pages ago, and I should probably try to learn how to do most of it, but my question is more for a sequence when you can't store 5 ammo ahead of time, like in the middle of a fight, or doing LFD type content. The way I do it is:
    HS > LS > Reload > RF > HC > B4B > HE > RS > Split > Quick Reload > Slug > GR > Split > Reassemble > Clean > Rico > Blank > Slug > Head Graze > Clean Shot > Feint, and then I'm out of time.

    (Sorry need to do a part 3, 1,000 character limit is terribly inadequate for detailed posts)
    (0)

  4. #4
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    So my question is mostly, is this roughly how I'm supposed to do it in the scenario where you can't load 5 ammo ahead of time or am I doing something horrendously wrong here?

    Last thing I would ask is cooldown related. I've seen it asked and answered earlier so again I'll just ask if this is still the case, because the answer was a long, long time ago. Delaying your 2nd Wild Fire long enough to activate all of B4B, HE, and HC are all ready again is a overall gain instead of just going after B4B and HE are back up. Is that accurate still?

    That's all I got. Thanks.
    (0)

  5. #5
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Hello fellow Machinists. I've been playing the job for awhile now and I feel like I've got a good handle on it for the most part but I'm ready for a little fine tuning because I may be going into Alexander Savage this weekend so I was hoping maybe I could get a little assistance on a few tidbits. I tried looking through the thread before posting and did clear a few things up, but anyway, questions.

    I need to meld my stuff, and I saw someone do stat priority with melding earlier. It read: Accuracy(To 100% hit) > Crit > Det > Sk.S

    Is this accurate? The post containing this was back in February so it may be a little outdated, I just wanted to check. I half expected the top stat to be Skill Speed to cram more into Wild Fire, but I could see the merits of critting more often during the Wild Fire window out-doing the extra attack or two.
    part 2 inc
    (0)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    The stat weights are correct, it would require a LOT of sks to get more GCDs in WF


    I am actually 221 with a 230 weapon & my WFs are all 9K-12K, following aiurly's no ammo rotation on their YT channel(however in Savage content you will always have the opportunity to pre load 5 ammo)& the second WF should be 6K-ish. So you in a good range, it just needs a little fine tuning for the lower end.


    And in any fight longer than 3 minutes(I believe), it is a loss to hold any skills so pop them as they come up EXCEPT hold BFB & HE until just before your second WF is off cd. Do not wait until HC is up, that's far too long unless again you'll be in 3 min or less fight. And don't use feint unless very specific conditions are met such as A7S.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #7
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Understood, thanks very much for the info RL.
    (0)

  8. #8
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Some people have been noticing that something seems different about OGCDs in 3.3, they seem to execute a little faster and feel more responsive - the actual total delay is the same though I think, so it's not like we can triple weave now or something. I think they just increased the buffer window to chain skills one after the other and made them fire off more responsively like the recent mudra change.

    It's definitely been a benefit to me, playing from AU I'm never below 150-200ms ping, and sometimes I suspect I'm losing the last weaponskill in Wildfire (it's very close). Since the patch though, its been super smooth sailing.
    (1)

  9. #9
    Player
    ShinSenpai's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Shin Senpai
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Myon88 View Post
    Some people have been noticing that something seems different about OGCDs in 3.3, they seem to execute a little faster and feel more responsive - the actual total delay is the same though I think, so it's not like we can triple weave now or something. I think they just increased the buffer window to chain skills one after the other and made them fire off more responsively like the recent mudra change.

    It's definitely been a benefit to me, playing from AU I'm never below 150-200ms ping, and sometimes I suspect I'm losing the last weaponskill in Wildfire (it's very close). Since the patch though, its been super smooth sailing.
    I've noticed that QR and Pot doesn't kill into your GCD like it did before. Pot still does cut into your gcd but not as bad as I remember it. Unsure if its because I've been making Drac pots instead of X pots now.
    (0)

  10. 06-16-2016 04:24 PM
    Reason
    Deleted

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