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  1. #151
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sawamura View Post
    snip
    Halo, Call of Duty and Counter-Strike are all very different from each other.
    Project Cars, Rocket League, Need for Speed, Mario Kart and Grid are all very different from each other.
    Every sports game is different from each other unless they're successors, but hey, they can't change much there. I guess you could count Blood Bowl?
    MMOs tend to be very samey so I'll agree there, but there are exceptions.
    Super Smash, Tekken, Guilty Gear and Street Fighter are all somewhat to very different too.

    Your posts making me think you have a very limited experience with video games, they're not the same stuff with a different storyline (some don't even have a storyline).
    (2)

  2. #152
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colorful View Post
    snip
    FPS still is shoot people....... Do halo or CoD or CS don´t shoot people?
    car race still use car? don´t they? Rocket league basicly use car to play soccer.
    sportgame still is sportgame with better look at you monitor.Trust me with this one.
    MMO exception wouldn´t be that much different
    different fighting still beat crap out of each another.

    This kind of thread will keep going merry go round is what I actually mean.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  3. #153
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sawamura View Post
    FPS still is shoot people....... Do halo or CoD or CS don´t shoot people?
    car race still use car? don´t they? Rocket league basicly use car to play soccer.
    sportgame still is sportgame with better look at you monitor.Trust me with this one.
    MMO exception wouldn´t be that much different
    different fighting still beat crap out of each another.

    This kind of thread will keep going merry go round is what I actually mean.
    Then I guess all games are the same, because they're just clicking on whatever peripheral you use. Everything in life is exactly the same too I suppose, since it's information being relayed through you to perform whatever you're doing.

    If you boil it down to it's very core, yeah it's going to be "similar", but they are vastly different games.
    (6)

  4. #154
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sawamura View Post
    Problem is 2015 now.
    If you look at brightside another game is pretty much same staff, but different storyline.
    FPS still FPS with shoot people
    Car race still just with better look
    Sport still just with better look
    MMO still lvl char and kill mob/other and farm and raid
    Fighting game still beat crap out each another
    MMO is not a genre! *sigh*

    If you like to compare sport games (car racing) or FPS (First Person Shooters) then do it correctly with RPG (Role Play Game), because FFXIV is a RPG genre! Fact.
    You can compare RTS (Real Time Strategy) games too because older Final Fantasy games had more strategy components...

    MMO is a sub genre who only describes network settings! *sigh*

    So it should be: RPG = leveling up and customise character. In most RPGs you gain experience points with beating up some Monsters but also there are RPGs where you have duells only and leveling up with fighting each others (Street Fighter Style). Same as there are simulation games where you level up with "decisions" depending which "path" you will walk... and so on! To say RPGs are just "lvl char and kill mob/other and farm and raid" is wrong!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #155
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colorful View Post
    Everything in life is exactly the same too I suppose, since it's information being relayed through you to perform whatever you're doing.
    Yep and also yep with very core. Good you notice it finally!

    Quote Originally Posted by Yukiko
    snip
    MMO is not lvl char?
    MMO is not kill mob/other? So not kill mob or against another player?
    MMO is not farm? if you look at Call of Duty as example you rank up want you use X weapon with X rank that is not farm?
    MMO is not Raid? Is not mean team up with another player to beat X boss/content?
    Also I never said only RPG with those thing.... And I never said RPG at begin.... Though RPG is same as another RPG. Do I need to put up every type of game? sounds tiresome.....
    (0)
    Last edited by Sawamura; 09-15-2015 at 08:31 PM.

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  6. #156
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    It's boring? No seriously the same old 2 dungeon grind for tomes is the same old crap everyday, I can whole handedly put my hand in the air and say I haven't logged in for over a month now as I have had no inclination to do the 2 same shitty dungeons over and over and levelling new classes just get's absolutely tiresome as well.
    (6)

  7. #157
    Player
    Shadray's Avatar
    Join Date
    May 2014
    Posts
    186
    Character
    Shadry Stone
    World
    Zodiark
    Main Class
    Ninja Lv 60
    I only log on for about 30 mins a day now, just to check on retainers.

    I'm waiting for next patch, hope it will add something to do, running the same 2 dungeons for esos just doesn't hit the spot.
    (3)

  8. #158
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,059
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kathryn View Post
    It's boring? No seriously the same old 2 dungeon grind for tomes is the same old crap everyday, I can whole handedly put my hand in the air and say I haven't logged in for over a month now as I have had no inclination to do the 2 same shitty dungeons over and over and levelling new classes just get's absolutely tiresome as well.
    So don't? You can also get esoterics from treasure maps, Seal Rock, trial and leveling roulettes, and Alexander. You have to play a little more than if you were just spamming expert roulette, but it's not like that's the only way to get them.
    (0)

  9. #159
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    For me FFXIV offers still the same amount of entertainment like 2 years ago. Maybe it is so because I never did expert roulettes, or because I was always raiding.. who knows.
    I definitely expected more fresh air and content in Heavensward and in this way I am a bit disappointed. I just hope that the new idea to introduce only 2 dungeons with some new content each patch will be well-though and innovative.
    (4)

  10. #160
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Dererk View Post
    your suggestion isn't helpful not every one feels the need to level every class not to mention you have to gear them when people are already having inventory problems.

    Heck some people only play 1 class I know a person who just plays WHM. leveling other classes is in no way to be considered content.

    It also didn't help that every piece of battle related content is in duty finder instances. give us real open world content SE.
    Note: I say everything here as someone who is not at all bored with the game, and has plenty to do. However, I can take a step back and see it from others' perspectives as well. So, please bear in mind, that nothing I'm saying here reflects my own current view of the game... ie. I'm not bored or burned out on anything. I can still, however, see places where it could be improved upon.

    The thing is, everyone saying they want SE to introduce new content, is implicitly saying "Introduce more content that I will want to do". And, well, I hope you can see the problem there, because it's the same situation in the game now. There is lots to do in the game, but not everyone is interested in it. And there's nothing for that. SE can't make content that's going to appeal to everyone. The best they can do is think up ideas for content that they think/hope players will enjoy, and put it out there.

    So, even if they did introduce some new systems and some new types of content - even open world (which I'd like, too) - you'd still have people like those in this thread saying "there isn't enough to do and I'm bored" - because that new content wouldn't necessarily appeal to them.

    Also, if they did implement new systems, guess what? Because of the kind of MMO this is (casual-friendly, theme-park), (just about) any new content they introduce has to be "accessible" enough for people to jump in, learn it, and feel like they've accomplished something. The result is you have people swarming the content, burning through it as fast as possible, because any sense of achievement is short-lived before they're hungry for the next reward... and within a short while.. maybe a few weeks, tops, you have people saying "Okay. Finished that. What's next? I'm bored again".

    Modern MMOs struggle to keep players engaged long-term because they are, frankly, not designed to keep players engaged long-term. FFXIV fits very neatly under this category. The difference is, a lesser developer, without the ability SE has to crank out new content as fast as they do (which is still too slow for many, apparently) would have gone F2P a long time ago, because they could not keep up with the demand for new content, and would lose too many subs to people who felt it wasn't worth it.

    The trick to this, and it's something newer MMO players don't want to hear, is to implement content that has a much longer effort-to-reward cycle. People who complain about how awful and terrible XI was, will often also say how they played it for years... 10+ in many cases. Well, how horrible could it really have been? Something kept them there and playing. Something kept them engaged. The community had a big part of that (though the community grew out of the same thing I'm getting at here). In FFXI... getting something that was good, and worthwhile took time and effort - serious time and effort - and very often, no short amount of help from others.

    Let's look at Artifact gear in XI compared to XIV, as I think this is a great example.

    I remember sneaking through Ifrit's Cauldron trying to acquire one of my DRG pieces, knowing I was screwed if I was detected. Talk about a nail biting experience; skulking around, from one coffer position to the other 'til I found it, praying to Altana I wouldn't catch aggro. But man, the joy and gratification I felt when I finally found it, opened it, and successfully snatched that armor into my inventory. Not only had I survived a slow, and tense trek through a deadly, high level area, I'd successfully acquired what I was there for. This was at least a decade ago now, and I still remember that moment clearly. And that was just one piece. The conclusion of the DRG story arc, and the fight to acquire the final DRG piece, the helm, in Temple of Uggelipeh (Tonberry heaven, for those who haven't played XI) also stands out. Awesome stuff.

    By comparison, in XIV, you do a couple short, easy quests... and voila.. You have not only your 45 AF, but your 50 AF too! They practically throw it at you in this game. Thus, AF gear - job specific gear - something that, in XI, was a significant milestone for a job - is pretty much meaningless in XIV. Level 50, job-defining gear, and it's obsolete the moment you acquire it. That's kinda sad....

    People will say "Well, yeah, but that's because there's much better level 50 gear now". That's correct. And, it's because SE throws new gear around way too often in my opinion. And worse, the new gear they introduce completely obsolesces the previous gear. It's one of the most ridiculous gear overturn rates I've ever seen in a MMO, in this game. XI? Gear pieces - highly sought, even contested gear pieces could take you a long time to achieve... but they also remained relevant for a long time... across multiple jobs.

    Anyway... for me, the problem with XIV (and all newer, theme-park style MMOs) is there isn't enough long-term goals to work toward. Not enough meaningful milestones to achieve. So, people burn through the content, without even really trying, and are left saying "Okay, so now what?".

    This game needs rare and difficult but oh-so-worth it goals (gear and otherwise) for people to work toward. Such as gear that won't become obsolete in a couple levels (or the next update patch), and that other players will recognize when they see it. This happened a lot in XI (and not only from camping rare NMs, though that was one source of it). That gear looked awesome, was awesome, and lasted a long time.

    They could also make other meaningful goals far more challenging to achieve, giving players a long-term to strive for - something they can't finish within a week. In XI, getting Rank 5, and earning your airship pass was a huge achievement. I remember hitting Rank 5 to be kind of an unofficial litmus test for the "dedication" of a player, seeing as how the Rank 4 missions could be very difficult to complete. Unlocking Sky was a major milestone. Unlocking Sea was a major milestone. Hell, reaching Jeuno for the first time was a major milestone, not because of any specific "gating" by the game, but because it was such a dangerous trip to make (a dangerous world is a whole other topic, though ).

    People love to dismiss XI (because it's XI and there's this negative knee-jerk reaction to anything that references it; people often dismiss such statements, without thinking about the larger point being made). But in terms of player longevity, and keeping people engaged and playing, for months and years at a stretch (In almost 8 years in XI, I hardly ever saw people say they were leaving the game for a while 'cause they were out of things to do and were bored), it did a lot of things right. And, no... not all of them were "making people grind forever for them" (a claim that's often exaggerated anyway, usually by people who consider almost any amount of time/effort to be a "horrible grind").

    So long as they keep on the development path they're on... and so long as people remain able to burn through content as fast as they do, acquire (and toss aside) new gear as quickly as they do, and there's no long-term goals that people can work toward...this is going to continue to be the case. Just like it is in every other theme-park style MMO.
    (13)
    Last edited by Preypacer; 09-16-2015 at 02:49 AM.

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