http://king.canadane.com
One big problem i have with ff14 is how a new content just pushes everything else aside like it never happened. new gear, new items just make what you worked for useless unless you want it for glamour. what i find 11 did right was introduce new content while making everything else relevant and worth experiencing. Helping others for the sake of helping others achieve a goal was also very rewarding even though it was a bit time consuming,.but thats what made the community so special. FF14 will never have this unless big changes are brought to this system which seems to have borrowed quite a bit from WoW.
I've been feeling it too lately, and my time online has definitely dropped off a bit. I've noticed I always tend to play less during the even numbered patches however. I have a hard time justifying to myself the daily/weekly grinds (too many!) when everything is going to be easier to get later on, and since more or less anything I do is for glamour anyway it's during the grindy patches I tend to taper off and find other things to do. This is the first week I've made a conscious decision to not cap my tomestones since around January/February of 2014 when I last got burned out. Better to save myself from burning out again and still find fun things to do than push for something I'm not enjoying at the moment.
Looking forward to 3.1 though! I didn't feel motivated to finish the relic questline last time around and still haven't, but I'd like to see it through this time.
Feel the same way. I'm a midcore player which is a horrible thing to be right now.
It is likely that they are ignoring it because they have no intention of getting into that part of the game. Yes, that does preemptively limit what they can do. However not everyone is into every thing this game has to offer. Like crafting or pvp for example.
I mentioned this in another similar thread, but I miss the days of EQ and its AA (Alternate Advancement) system.
Just because there's tons of side options doesn't mean they are equally entertaining for everyone. This is, after all, a Final Fantasy game, where fighting and getting gear is the biggest point.Not my fault content is outdated too fast, Primals have no replay value so not enough people interested, or I'd be doing those!
FF14 has it's problems, of course it does. Everything does. FFXI's kind NA community was born from being incredibly unappetizing to the bulk of NA players, while the few who were passionate about it (Myself included) had the passion needed for such a community. The point is, so much of what you said made FFXI great was because the game wasn't that big for NA players, so you knew everyone and everyone loved the game wholeheartedly. That's is 100% one of the few positive things that can come out of a more or less unpopular game. Just look at the Japanese community in it. Notoriously cut throat, standoffish and rude. A lot of Japanese players actually preferred NA servers to avoid those kinds of attitudes that came with larger playerbases.
All in all, FFXI NA had a great community because the game wasn't huge in NA. Small dedicated player bases tend to be nicer. Kind community isn't something that a developer can just make happen.
your suggestion isn't helpful not every one feels the need to level every class not to mention you have to gear them when people are already having inventory problems.
Heck some people only play 1 class I know a person who just plays WHM. leveling other classes is in no way to be considered content.
It also didn't help that every piece of battle related content is in duty finder instances. give us real open world content SE.
Last edited by Dererk; 09-14-2015 at 08:16 AM.
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