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  1. #11
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by LineageRazor View Post
    This is the mentality behind using Reclaim. If you're a gambler at heart, you may prefer the 20% chance of HQ - but there's a reason why gamblers are usually not wealthy people.
    I don't really like gambling, so having the entire crafting system designed so heavily around it is beginning to get old. I wouldn't expect raid mechanics like this to fly, so I really don't see why crafting gets a pass. At the end of the day whether or not you fail or succeed to HQ a craft is in the hands of the game telling you so, and many times crafts are failed through no fault of the crafter. It's really lazy, and at the end of the day if this is what crafting is going to be like I just assume have WoW crafting. At least then I can make raid food/potions for my static in 5 mins rather than being forced to individually craft consumables that you can literally guzzle down by the dozens in a 3 hour session.

    Crafting this tier actually feels like a huge step backward from 4*, both in terms of usefulness of recipes and in terms of pushing the RNG to the ingot/lumbers and allowing the final products to be safely HQ'd so long that a few of the 4* materials were HQ.
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    Last edited by Sibyll; 09-15-2015 at 02:12 AM.