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  1. #11
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alahra View Post
    snip
    I understand coding is always tricky and requires a lot of debugging, but continuing to build on a flawed foundation only makes it harder to change later down the line. For example, the fact that dots tick down based on the internal clock of the server and not when the dot was applied (hence why all dots tick at the same time regardless of when they were applied). It's nice that Skill/Spell Speed finally give a damage boost to these, but notice that it's due to increased damage per tick and not due to getting more ticks. You can imagine getting more ticks in per application could have some very interesting interactions with classes that go off of procs, but we don't get to see interesting stat itemization because they'd rather throw a band aid on than fix the underlying problem. I'd think an expansion would be a good time to look at fixing these types of design flaws.
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    Last edited by Sibyll; 09-14-2015 at 03:45 PM.