I'm not a fan of the five ammo opener because of where it puts your reload CD, but that might just be me being picky. I'll have to play around with it more.If you got time for a 3-ammo opener, you may as well go for a 5-ammo opener using quick reload to refresh the timer. If reload isn't up before pull: Use 3 skills -> Quick reload -> Use another weapon skill -> Reload -> continue. Otherwise continue per usual. <snip>
I have <30ms ping, so...my condolences.
That was in a response to a particular opening suggestion someone made: 3-ammo opener. Opening with 3 ammo in your pocket would mean 3 quick reloads, which is 30 to 45 seconds you have to invest before pull. If you're already spending that much time preparing for a pull, might as well go for a 5-ammo opener.
As for 5-ammo openers, that's what I do when queued for alexander normal - I mentioned in another post I never get the chance to go machinist for savage. It's a free 100 potency increase for the first 5 weapon skills you use. More if you consider the guaranteed proc as well. This involves a 50 seconds preparation, however. I mentioned a macro for it in my previous post. But as we're on a new page, I'll repost it here for sake of ease.
/ac "Reload" <me>
/p Reload 50s<wait.15>
/ac "Quick Reload" <me><wait.5>
/p Ready in 30s<wait.10>
/ac "Quick Reload" <me><wait.5>
/p Ready in 15s<wait.5>
/p Ready in 10s <se.10><wait.5>
/p Ready in 5s <se.14><wait.1>
/ac "Quick Reload" <me><wait.1>
/p Ready in 3s <se.14><wait.1>
/p Ready in 2s <se.14><wait.1>
/p Ready in 1s <se.14><wait.1>
/p Ready! <se.3>
In a nutshell: You use reload, but the tank shouldn't pull as your reload is still on CD.
edit:
Actually, that was you who mentioned the 3-ammo opener :'D
Last edited by Lyrica_Ashtine; 09-14-2015 at 10:27 AM.
to continue on the note of an older post on the subject of stance dancing
rather than full time stance dancing lately, i've just been doing something a bit more easy (and also more rng, but pretty rewarding when it pays off)
drop gauss after a procced slug/clean shot where you have no other oGCDs to use in that time period. if you get an auto right as you drop it, you are on pace to get 2 autos for the duration of 1 GB off ws; after that, you turn GB back on before your GCD has a chance to catch up to your auto timing. so for example
clean shot->gauss off+auto->split shot+auto>gauss on>etc
the concept is that, if you have no oGCDs and drop gauss after an instant cast skill, you have effectively a 3.5s~ window to get autos in; so if the timer is friendly, you can get 2 attacks in that window, then put GB back on before your GCD can catch up.
worst case scenario, it's still a pretty low risk dps increase if the timing is off and you only get one shot. this is the issue i had with stance dancing in certain places before; if you turn it off after like a split shot, or after a slug/clean shot that has an oGCD after it, there's a chance that your autos will fall behind your GCD, and by the time you put GB back on, you end up with a DPS loss since you missed an auto. with this, in the best case you get a nice chunk of dmg added on; worst case, it's practically a guaranteed dps increase still, and you can be fairly confident that your autos will maintain a 1:1 ratio with your GCD in that situation.
edit: video on it -> https://www.youtube.com/watch?v=NRrOK6pWz0w
Last edited by Aiurily; 09-14-2015 at 05:20 PM.
Hi I'm trying out by mch and I see first post is last updated in july. Is this not affected by last patch and still good?
Please see above. At this point I am tempted to start a new thread so people dont just read the first page of this one anymore. You guys ready to keep the new thread updated?We have actually switched over to a google doc that I try to keep updated as new info comes in and gets tested. If we want to switch over to a new thread with the doc on the first page I am fine with starting it up, as long as people help keep it bumped and move people from this thread to that one.
The Doc: https://docs.google.com/document/d/1...it?usp=sharing
EDIT: New thread started. See the link here:
http://forum.square-enix.com/ffxiv/t...achinist-Guide
Points to the google doc at the top of the page. Also includes a TL;DR section with the most crucial info to be kept up to date (Opener, Rotation, Stat weight and BiS)
Last edited by Griffeth; 09-16-2015 at 01:50 AM.
If that was possible, that would be the preferable route as I do not want to lose all of the information and discussion we have had in this thread. But we have had quite a few people in the last couple weeks only referencing the OP and not looking through the last couple pages of the thread, so they are using out of date information.
I guess we can see what the Admins can do, otherwise we will need to move the discussion to the new thread that will be updated.
Anyone know what color Mide's Forager Vest is? Is it Metallic Silver? And can MCH even wear those boots? They're my favorite boot model in the game because they look the most realistic and simple, but I think they're Acolyte Boots which are DoM only
Also are MCH's esoteric goggles the only goggles in the game that you can /visor?
It's probably metallic silver if anything.
I'm fairly certain those boots are not wearable by MCH - because I've been looking for simple thighhigh boots to glamour myself and I've probably trawled through our wearable list tens of times over. I don't recall seeing them at all.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.