I'm not a fan of the five ammo opener because of where it puts your reload CD, but that might just be me being picky. I'll have to play around with it more.If you got time for a 3-ammo opener, you may as well go for a 5-ammo opener using quick reload to refresh the timer. If reload isn't up before pull: Use 3 skills -> Quick reload -> Use another weapon skill -> Reload -> continue. Otherwise continue per usual. <snip>
I have <30ms ping, so...my condolences.
That was in a response to a particular opening suggestion someone made: 3-ammo opener. Opening with 3 ammo in your pocket would mean 3 quick reloads, which is 30 to 45 seconds you have to invest before pull. If you're already spending that much time preparing for a pull, might as well go for a 5-ammo opener.
As for 5-ammo openers, that's what I do when queued for alexander normal - I mentioned in another post I never get the chance to go machinist for savage. It's a free 100 potency increase for the first 5 weapon skills you use. More if you consider the guaranteed proc as well. This involves a 50 seconds preparation, however. I mentioned a macro for it in my previous post. But as we're on a new page, I'll repost it here for sake of ease.
/ac "Reload" <me>
/p Reload 50s<wait.15>
/ac "Quick Reload" <me><wait.5>
/p Ready in 30s<wait.10>
/ac "Quick Reload" <me><wait.5>
/p Ready in 15s<wait.5>
/p Ready in 10s <se.10><wait.5>
/p Ready in 5s <se.14><wait.1>
/ac "Quick Reload" <me><wait.1>
/p Ready in 3s <se.14><wait.1>
/p Ready in 2s <se.14><wait.1>
/p Ready in 1s <se.14><wait.1>
/p Ready! <se.3>
In a nutshell: You use reload, but the tank shouldn't pull as your reload is still on CD.
edit:
Actually, that was you who mentioned the 3-ammo opener :'D
Last edited by Lyrica_Ashtine; 09-14-2015 at 10:27 AM.
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