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  1. #1
    Player

    Join Date
    Nov 2014
    Posts
    389
    you should only hold hypercharge for wildfire phases if you know 100% well that you will not lose a hypercharge in the fight if you delay it. one such situation is a1s - opener hypercharge, then save it for post jump phases, since the timer lines up neatly.

    realize that it's only 5% extra vuln damage that is stacking with wildfire and your other buffs; the turret dmg doesn't affect it. so really, unless you know the script 100%, it's best to just use it on cd to benefit your group more.
    (1)

  2. #2
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    which sub-stats are valued more as of 3.05?
    (1)
    Last edited by BannedatRegistration; 08-01-2015 at 10:31 AM.
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  3. #3
    Player

    Join Date
    Nov 2014
    Posts
    389


    fairly accurate
    (1)

  4. #4
    Player
    Nibiria's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Nibiria Kaliraphel
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Aiurily View Post

    fairly accurate
    So I may sound dumb here, but I don't quite understand the merits of stance dancing outside of high movement fights. Could you give me a quick rundown on the dps benefits? Is it just because the autoattack is a bigger benefit when those ogcds are down? Should we no longer run feint and instead run quelling strikes? Thanks.
    (0)

  5. #5
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nibiria View Post
    So I may sound dumb here, but I don't quite understand the merits of stance dancing outside of high movement fights. Could you give me a quick rundown on the dps benefits? Is it just because the autoattack is a bigger benefit when those ogcds are down? Should we no longer run feint and instead run quelling strikes? Thanks.
    First off, you should never have run feint. Ever. like. ever. it's not even good.
    And basically you either drop out for literally an autoattack inbetween GCDs, or essentially when there's nothing else to do you drop it for a few seconds until an oGCD is about to come up.

    the idea is split shot + autoattack is more damage than splitshot+30%, so getting autos there would be worth it
    (0)

  6. #6
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Odowla View Post
    First off, you should never have run feint. Ever. like. ever. it's not even good.
    And basically you either drop out for literally an autoattack inbetween GCDs, or essentially when there's nothing else to do you drop it for a few seconds until an oGCD is about to come up.

    the idea is split shot + autoattack is more damage than splitshot+30%, so getting autos there would be worth it

    Let's give Feint a fair assessment. I mean I think you should have set and on your bar but you should rarely ever use it, if at all. It is for those times when you can't drop out of GB and you need to dodge.

    Once you learn an encounter though the use of Feint becomes almost non-existent... Just like Quelling Strikes.
    (0)

  7. #7
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lavieh View Post
    Once you learn an encounter though the use of Feint becomes almost non-existent... Just like Quelling Strikes.
    Learning an encounter can reduce the need for Feint (I personally don't set it), but not always do you get a tank that is either great at holding enmity or they are lower gear level, and Quelling can be quite useful for that opener.
    (0)

  8. #8
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lavieh View Post
    Let's give Feint a fair assessment. I mean I think you should have set and on your bar but you should rarely ever use it, if at all. It is for those times when you can't drop out of GB and you need to dodge.

    Once you learn an encounter though the use of Feint becomes almost non-existent... Just like Quelling Strikes.
    I need to use quelling on A3S, and my tanks are by no means bad. Machinist burst is so insane lol.
    (0)

  9. #9
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I think AA Potency should always be equalized to MCN current GCD. Since you are comparing it to Gauss Barrel and AA doesn't always line up with the GCD.

    So say your GCD is 2.3s you would treat your AA as 76.7 Potency even though it may be 89 Potency @ 2.68 intervals.
    (0)

  10. #10
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    Feint is dope for pvp though.
    (0)
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