Quote Originally Posted by Colorful View Post
I personally don't know any player that wants boring dungeons like Neverreap or Fractal. I want huge dungeons with multiple paths, that could possibly utilize flying mounts and present actual difficulty. I hope that's what airship exploration will be.

I'm still waiting on the companion system, there's a tab for it on the Lodestone so I have to assume they started working on it at some point. I remember they said in a recent interview that we could make a platoon, or something of the sorts (I believe the translation used the word army). I hope it's not something like WoW's boring garrison NPCs.
You know what happens when they're not linear?

http://wow.gamepedia.com/Halls_of_Origination

Take a good look at that map. Particularly the Four Seats region. Dungeon completion happened after Rahj was killed, but you did not have to kill the other three bosses. THEY'RE IN THE SAME ROOM. Yet, 98% of groups that I've gotten for this dungeon over the years it was relevant up until the moment I quit(since you run it while leveling), skipped the other three. It's not efficient. They'd rather shave 3 minutes off, ignore the loot(some good healer/caster items off Isiset for example) and the other three bosses, and then run again.

There's a reason dungeons went linear. Most games with non linear dungeons, the stuff off the shortest path through the dungeon gets ignored and the groups take a straight path to the end most of the time.