I personally don't know any player that wants boring dungeons like Neverreap or Fractal. I want huge dungeons with multiple paths, that could possibly utilize flying mounts and present actual difficulty. I hope that's what airship exploration will be.
I'm still waiting on the companion system, there's a tab for it on the Lodestone so I have to assume they started working on it at some point. I remember they said in a recent interview that we could make a platoon, or something of the sorts (I believe the translation used the word army). I hope it's not something like WoW's boring garrison NPCs.
You know what happens when they're not linear?I personally don't know any player that wants boring dungeons like Neverreap or Fractal. I want huge dungeons with multiple paths, that could possibly utilize flying mounts and present actual difficulty. I hope that's what airship exploration will be.
I'm still waiting on the companion system, there's a tab for it on the Lodestone so I have to assume they started working on it at some point. I remember they said in a recent interview that we could make a platoon, or something of the sorts (I believe the translation used the word army). I hope it's not something like WoW's boring garrison NPCs.
http://wow.gamepedia.com/Halls_of_Origination
Take a good look at that map. Particularly the Four Seats region. Dungeon completion happened after Rahj was killed, but you did not have to kill the other three bosses. THEY'RE IN THE SAME ROOM. Yet, 98% of groups that I've gotten for this dungeon over the years it was relevant up until the moment I quit(since you run it while leveling), skipped the other three. It's not efficient. They'd rather shave 3 minutes off, ignore the loot(some good healer/caster items off Isiset for example) and the other three bosses, and then run again.
There's a reason dungeons went linear. Most games with non linear dungeons, the stuff off the shortest path through the dungeon gets ignored and the groups take a straight path to the end most of the time.
Why not take a similar approach to Turn 2, then? Every path must be completed (unlike Turn 2), but each path changes another in some way. You might say people will just come up with the most efficient route and then stick with that? Then randomize it every time, once you clear a path a dice rolls and then that effect is applied to the other paths. It change each dungeon up a little bit, even if very slightly.
The developers just have to design is so there's no "most efficient" way to do the dungeon.



Open world PvE and open world dungeons.



I seem to remember:
- Dungeons you could do with your chocobo (or at least being able to queue for them with your choco out)
- Different summoner pet glamours
- The mentor system
- Dyable armor pieces (like first and secondary dyes)

As I stand looking out from my window, I reminisce about the old days and the many ups and downs of my adventures throughout Eorzea.
It is then that I know achievement.


NPCs as party members in dungeons, I believe.



- Sleep on your house like on inn... (I've request this many times on live letter yet they didn't even bother this omg)
- Bunny Ears for Males...
- Highlander's Eyebrows... (Should I live with facepaint for entire life?)

Please remember the purpose of this thread is not to add new ideas, but ones that the devs already said they would look into
As I stand looking out from my window, I reminisce about the old days and the many ups and downs of my adventures throughout Eorzea.
It is then that I know achievement.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

)

