Page 48 of 93 FirstFirst ... 38 46 47 48 49 50 58 ... LastLast
Results 471 to 480 of 921
  1. #471
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by AmyRae View Post
    Apparently it's only immersive if everyone suffers.

    However, immersion is broken all the time in the game. If you can't accept teleportation as legitimate, then you can't accept weightless inventories and currency supplies; you can't accept getting chomped, burned, slashed, pierced, and bludgeoned by your foes with no permanent scars and no visible marks. When people die, they should stay dead. People shouldn't suddenly wear their armor poorly just because they picked up a wand when they normally use a sword. People shouldn't get smarter because they put on a hat of smartness or stronger because they put on a belt of strength.

    I'm sure there are plenty of other examples, but if you want immersion, I would strongly recommend playing this game called Real Life. It's pretty intense.
    Immersion does not equal realistic, You want REAL immersion, play the real world. Everyone here that that talks about Immersion wants it in a fantasy world, not the real one. Things don't don't have to be possible to be immersive.
    (6)

  2. #472
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Gennosuke View Post
    dumb something down: trivialize, sensationalize, make shallow, make superficial, make trivial, make frivolous, make less intelligent

    Now, i will turn that question back to you.

    Is an instanced, insta-port transportation through a click of a button dumbing down what would have otherwise been a flight schedule that you have to tend to and consider every once in a while and time with your own schedule and an Airship ride you have to hop onto and experience?

    It is dumbing it down because it removes from it the very nature that it's supposed to reflect, it's more of a teleport than an airship ride now. Is that true or not?
    Lol, No. Plus I don't believe they ever said you don't have to wait for the ship to arrive or not, all they said was that the ship is going to be insta travel. If that be the case is it in no way shape or form dumbing it down.

    Quote Originally Posted by davysez View Post
    Very true. I just wish SE would call it what it is. The insta-ship is not an airship ride, it is a teleport. There is nothing wrong with that, just call it what it is and price it appropriately, for the speed and convenience it provides. Save the airship ride for an actual ride which should be dirt cheap to make up for the few minutes it takes. It comes down to an issue of balance, for me.

    That being said, I understand the devs eagerness to implement airships, and a convenient way to travel from city to city without using anima. I think this is a good move, I just hope they tweak it in the future, when zones are redesigned, airship instances are added, etc. and so forth.
    It is teleporting because it is instant? That sounds kind of dumb but I do understand what you are trying to say. Most of you forget the point of making it this way though, the point is so they could fit it into patch 1.19. I rather have airships in 1.19 than have to wait atleast another 3-4 months for them to come in the next patch and the only difference is you have actually see yourself on the ship for a few minutes. (which majority of the people go afk during that so what's the point anyways?)

    Also FFXI's airship really kind of lacked immersion for the fact yes you was riding on a ship but you was not actually flying over your world during play. You could not ever look down and see creatures or other players or anything of the sort. You was just on a instanced treadmill that gave the illusion of traveling on an airship. I hope they make it more real time instead of that dumbed down crap.
    (2)

  3. #473
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I hear the word 'immersive' a lot in threads and people saying the game 'is' or 'isn't' immersive without any general concensus.

    Bluntly: This game IS or ISN'T as immersive as you want it to be. You choose if you want to be sucked into the story and experience it's in's and out's, or if you just want to grind away to get to end-game and kill big stuff.

    Anima is a matter of convenience, you don't HAVE to teleport somewhere, the option to run is always present, and since anima is not infinite, then teleporting a lot will result in your running around anyways.
    If you have time to run somewhere to do something, run there, don't waste your anima needlessly. If you're short on time, teleport.
    With the addition of chocobos in 1.19, you'll probably find, at least for a while, a lot more people will be out in the field rather than teleporting, just 'cos, for a while, riding chocobos will be something new and fun to do. Afterwards, some will continue to ride chocobos, some will continue to run, and some will choose to teleport, depending on each players preference.

    So no, instant teleporting and airships doesn't decrease 'immersion', the way you play the game does.

  4. #474
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Konachibi View Post
    I hear the word 'immersive' a lot in threads and people saying the game 'is' or 'isn't' immersive without any general concensus.

    Bluntly: This game IS or ISN'T as immersive as you want it to be. You choose if you want to be sucked into the story and experience it's in's and out's, or if you just want to grind away to get to end-game and kill big stuff.

    Anima is a matter of convenience, you don't HAVE to teleport somewhere, the option to run is always present, and since anima is not infinite, then teleporting a lot will result in your running around anyways.
    If you have time to run somewhere to do something, run there, don't waste your anima needlessly. If you're short on time, teleport.
    With the addition of chocobos in 1.19, you'll probably find, at least for a while, a lot more people will be out in the field rather than teleporting, just 'cos, for a while, riding chocobos will be something new and fun to do. Afterwards, some will continue to ride chocobos, some will continue to run, and some will choose to teleport, depending on each players preference.

    So no, instant teleporting and airships doesn't decrease 'immersion', the way you play the game does.
    in almost every single player game out there you have to cheat to access the entire world from the get go. think about that.
    In this, its the norm
    you can get warped to mor'dhona in the first 1 minute of playing the game if you really want.
    That takes the adventure right out of the game.

    The warp system is like implementing a cheat into the game. I don't even think it was ever intended. For all intensive purposes it seemed like they intended guildleves to warp you to their leve crystals and back to town, and just stuck anima in there when they had to release the game before they had time to stick chocobos and airships in.

    Just like being able to hold 9999 items was NEVER intended and was a temporary fix. This game stuck in a lot of fixes that were like cheats until they could implement the proper mechanisms, and then just decided to leave things that way so people wouldn't complain.
    (5)
    Mew!

  5. #475
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gennosuke View Post
    Airship ride is just that, it's irrelevant how you perceive it as you described it above, that's your opinion and you're entitled to it. That's not the topic of our argument. It's about dumbing it down even further, and certainly, it is being dumbed down with this insta port implementation because while it is named Airship, it is in reality a teleport.
    As an Airship, it is being trivialized, made frivolous and superficial. The very essence and meaning behind the Airship ride isn't being met. Instead, it's a port in disguise.

    Saying it was made faster isn't an accurate description. In reality, it was removed all together, there is no Airship ride at all now and as a result it wasn't just made faster, it was made instant.

    As for complexity, although i wouldn't go as far as labeling an Airship ride complex, though it is certainly more complex to follow a flight schedule and follow some procedure of riding the Airship, instead of talk to npc, hit button, appear in new city.
    So waiting on an airship is complex to you. understood. therefore we agree to disagree.

    @Dargoth_Draconia

    I agree with you 100%. Skipping a CS (thats what SE said we could do not just press a button and be there) is not complex nor is waiting on an airship. We need to look at battles and puzzles and raids to be complex not travel. I will never agree with Waiting being complex or skipping the wait to be less complex because thats silly. One is just faster.
    (3)

  6. #476
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Azurymber View Post
    in almost every single player game out there you have to cheat to access the entire world from the get go. think about that.
    In this, its the norm
    you can get warped to mor'dhona in the first 1 minute of playing the game if you really want.
    That takes the adventure right out of the game.

    The warp system is like implementing a cheat into the game. I don't even think it was ever intended. For all intensive purposes it seemed like they intended guildleves to warp you to their leve crystals and back to town, and just stuck anima in there when they had to release the game before they had time to stick chocobos and airships in.

    Just like being able to hold 9999 items was NEVER intended and was a temporary fix. This game stuck in a lot of fixes that were like cheats until they could implement the proper mechanisms, and then just decided to leave things that way so people wouldn't complain.
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    (1)

  7. #477
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Dargoth_Draconia View Post
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    I don't recall ever seeing any forum post/letter/article saying if you want a hardcore experience play FF11... I could be mistaken and if so rightfully point out the post/letter/article because at this point all you said was conjecture.

    @AmyRae

    Wanting a fantasy world to be more immerse does not mean exclusively that real life qualities must be elicit. Creating a immersive fantasy environment can only help a game not hinder.
    (4)
    Last edited by Bled; 09-11-2011 at 05:07 AM.


    http://youtu.be/CFRfL0fmAOU

  8. #478
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Bled View Post
    I don't recall ever seeing any forum post/letter/article saying if you want a hardcore experience play FF11... I could be mistaken and if so rightfully point out the post/letter/article because at this point all you said was conjecture.

    @AmyRae

    Wanting a fantasy world to be more immerse does not mean exclusively that real life qualities must be elicit. Creating a immersive fantasy environment can only help a game not hinder.
    This dated back pre release I believe in one of the many interviews with one of the various fan sites. They stated clearly that one of the reasons they are running two MMORPGs (besides the money aspect) is FFXI its hardcore MMO was going to stay around and that FFXIV its new MMO was going to be more casual friendly and cater to gameplay of the masses. Which if you read between the lines they are saying if you want something hardcore play FFXI and if you want something that is different and casual friendly pick up FFXIV. Also obviously they did say there would be content for everyone but the emphasized aiming to make the game so you can enjoy it whether you had 30 minutes to play or 2+ hours.
    (0)

  9. #479
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Bled View Post
    I noticed you updated your post with this and in rebuttal i state: "You can not please all of the people all of the time". No matter how hard you try you can not make everyone happy that is why video games focus on target demographics. When you focus on all demographics or to many, you create a half assed product and look at what we got.
    Actually the quote is,

    You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time,
    spoken by President Lincoln which was adapted from a John Lydgate poem. This wasn't meant to "inspire" people to make others miserable. And that can be your only motivation for fighting the instant airship ride, let's be honest.

    For immersion, you will have the long ride, which gets added one patch after the airships. You can take the long walks any time you want. All the immersion you want for yourself in regards to travel you can have. No one is denying you your immersion.

    Not everyone is interested in immersion, however, quite the way you envision. There are people who RP their characters with their friends. Having an "instant warp" can actually get them to where they need to be to play out a scene where their friends are gathering faster so they can be a part of the immersion they want to partake in. See what I mean?

    It's a tool to be together with your friends who are waiting for you in a distant place. Or to make preparations quickly for the next round of questing, or whatever. The most important aspect that you're completely overlooking is the social aspect, which is really the driving force that keeps people playing. If the game makes it too hard to meet up with your friends and forces you into isolated corners of the world, it's not a fun game at all.
    (2)
    (original by GalvatronZero)

  10. #480
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dargoth_Draconia View Post
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    http://lodestone.finalfantasyxiv.com...d4c19715154f30

    - The maximum numbers of crystals and shards each character and retainer is capable of carrying have been changed to 9,999.
    * With the maximun numbers of crystals and shards that can be transferred at one time through trade and bazaar will remain as 999.
    * This is a temporary measure and crystals or shards obtained in excess of this amount will automatically be discarded. The system is undergoing a fundamental redesign and adjustments will continue to be made.
    in other words they added it temporarily while they fixed the system, and then never ended up fixing the system. It was never intended (and makes sense as such because it made the whole fishbotting + alchemy botting a viable option for gil)
    (2)
    Mew!

Page 48 of 93 FirstFirst ... 38 46 47 48 49 50 58 ... LastLast