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  1. #1
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    Konachibi's Avatar
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    Kona Chibi
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    I hear the word 'immersive' a lot in threads and people saying the game 'is' or 'isn't' immersive without any general concensus.

    Bluntly: This game IS or ISN'T as immersive as you want it to be. You choose if you want to be sucked into the story and experience it's in's and out's, or if you just want to grind away to get to end-game and kill big stuff.

    Anima is a matter of convenience, you don't HAVE to teleport somewhere, the option to run is always present, and since anima is not infinite, then teleporting a lot will result in your running around anyways.
    If you have time to run somewhere to do something, run there, don't waste your anima needlessly. If you're short on time, teleport.
    With the addition of chocobos in 1.19, you'll probably find, at least for a while, a lot more people will be out in the field rather than teleporting, just 'cos, for a while, riding chocobos will be something new and fun to do. Afterwards, some will continue to ride chocobos, some will continue to run, and some will choose to teleport, depending on each players preference.

    So no, instant teleporting and airships doesn't decrease 'immersion', the way you play the game does.

  2. #2
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Konachibi View Post
    I hear the word 'immersive' a lot in threads and people saying the game 'is' or 'isn't' immersive without any general concensus.

    Bluntly: This game IS or ISN'T as immersive as you want it to be. You choose if you want to be sucked into the story and experience it's in's and out's, or if you just want to grind away to get to end-game and kill big stuff.

    Anima is a matter of convenience, you don't HAVE to teleport somewhere, the option to run is always present, and since anima is not infinite, then teleporting a lot will result in your running around anyways.
    If you have time to run somewhere to do something, run there, don't waste your anima needlessly. If you're short on time, teleport.
    With the addition of chocobos in 1.19, you'll probably find, at least for a while, a lot more people will be out in the field rather than teleporting, just 'cos, for a while, riding chocobos will be something new and fun to do. Afterwards, some will continue to ride chocobos, some will continue to run, and some will choose to teleport, depending on each players preference.

    So no, instant teleporting and airships doesn't decrease 'immersion', the way you play the game does.
    in almost every single player game out there you have to cheat to access the entire world from the get go. think about that.
    In this, its the norm
    you can get warped to mor'dhona in the first 1 minute of playing the game if you really want.
    That takes the adventure right out of the game.

    The warp system is like implementing a cheat into the game. I don't even think it was ever intended. For all intensive purposes it seemed like they intended guildleves to warp you to their leve crystals and back to town, and just stuck anima in there when they had to release the game before they had time to stick chocobos and airships in.

    Just like being able to hold 9999 items was NEVER intended and was a temporary fix. This game stuck in a lot of fixes that were like cheats until they could implement the proper mechanisms, and then just decided to leave things that way so people wouldn't complain.
    (5)
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  3. #3
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    Quote Originally Posted by Azurymber View Post
    in almost every single player game out there you have to cheat to access the entire world from the get go. think about that.
    In this, its the norm
    you can get warped to mor'dhona in the first 1 minute of playing the game if you really want.
    That takes the adventure right out of the game.

    The warp system is like implementing a cheat into the game. I don't even think it was ever intended. For all intensive purposes it seemed like they intended guildleves to warp you to their leve crystals and back to town, and just stuck anima in there when they had to release the game before they had time to stick chocobos and airships in.

    Just like being able to hold 9999 items was NEVER intended and was a temporary fix. This game stuck in a lot of fixes that were like cheats until they could implement the proper mechanisms, and then just decided to leave things that way so people wouldn't complain.
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    (1)

  4. #4
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    Quote Originally Posted by Dargoth_Draconia View Post
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    I don't recall ever seeing any forum post/letter/article saying if you want a hardcore experience play FF11... I could be mistaken and if so rightfully point out the post/letter/article because at this point all you said was conjecture.

    @AmyRae

    Wanting a fantasy world to be more immerse does not mean exclusively that real life qualities must be elicit. Creating a immersive fantasy environment can only help a game not hinder.
    (4)
    Last edited by Bled; 09-11-2011 at 05:07 AM.


    http://youtu.be/CFRfL0fmAOU

  5. #5
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    Quote Originally Posted by Bled View Post
    I don't recall ever seeing any forum post/letter/article saying if you want a hardcore experience play FF11... I could be mistaken and if so rightfully point out the post/letter/article because at this point all you said was conjecture.

    @AmyRae

    Wanting a fantasy world to be more immerse does not mean exclusively that real life qualities must be elicit. Creating a immersive fantasy environment can only help a game not hinder.
    This dated back pre release I believe in one of the many interviews with one of the various fan sites. They stated clearly that one of the reasons they are running two MMORPGs (besides the money aspect) is FFXI its hardcore MMO was going to stay around and that FFXIV its new MMO was going to be more casual friendly and cater to gameplay of the masses. Which if you read between the lines they are saying if you want something hardcore play FFXI and if you want something that is different and casual friendly pick up FFXIV. Also obviously they did say there would be content for everyone but the emphasized aiming to make the game so you can enjoy it whether you had 30 minutes to play or 2+ hours.
    (0)

  6. #6
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    Azurymber's Avatar
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    Quote Originally Posted by Dargoth_Draconia View Post
    This dated back pre release I believe in one of the many interviews with one of the various fan sites. They stated clearly that one of the reasons they are running two MMORPGs (besides the money aspect) is FFXI its hardcore MMO was going to stay around and that FFXIV its new MMO was going to be more casual friendly and cater to gameplay of the masses. Which if you read between the lines they are saying if you want something hardcore play FFXI and if you want something that is different and casual friendly pick up FFXIV. Also obviously they did say there would be content for everyone but the emphasized aiming to make the game so you can enjoy it whether you had 30 minutes to play or 2+ hours.
    link please. Because if you played FFXIV when it first came out you would know that by rank 20 there were no real casual options and you had to group up to get sp on DoM or DoW

    and if the game was released by that, its a pretty good idea of what they game was intended to be like.

    By casual i think they meant you didnt need to set up a strict party and wait around for jobs, you could just join an alliance (large group) and roll through stuff. Which in a way did make partying a lot more accessible than in ffxi and more "casual" friendly.
    (3)
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  7. #7
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    Rhomagus's Avatar
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    Quote Originally Posted by Bled View Post
    I don't recall ever seeing any forum post/letter/article saying if you want a hardcore experience play FF11... I could be mistaken and if so rightfully point out the post/letter/article because at this point all you said was conjecture.

    @AmyRae

    Wanting a fantasy world to be more immerse does not mean exclusively that real life qualities must be elicit. Creating a immersive fantasy environment can only help a game not hinder.
    I agree with this, but I believe that content + aesthetic details = immersion. Immersion is never a goal in and of itself, it's an activity chosen by the consumer of the medium.

    They want XIV to have casual and hardcore elements.
    (0)

  8. #8
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    Azurymber's Avatar
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    Quote Originally Posted by Dargoth_Draconia View Post
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    http://lodestone.finalfantasyxiv.com...d4c19715154f30

    - The maximum numbers of crystals and shards each character and retainer is capable of carrying have been changed to 9,999.
    * With the maximun numbers of crystals and shards that can be transferred at one time through trade and bazaar will remain as 999.
    * This is a temporary measure and crystals or shards obtained in excess of this amount will automatically be discarded. The system is undergoing a fundamental redesign and adjustments will continue to be made.
    in other words they added it temporarily while they fixed the system, and then never ended up fixing the system. It was never intended (and makes sense as such because it made the whole fishbotting + alchemy botting a viable option for gil)
    (2)
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  9. #9
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    Konachibi's Avatar
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    Going back a few posts. Being able to travel to Mor Dhona at level 1 is not a cheat, being able to KILL something in Mor Dhona at level 1 is a cheat, I don't see level 1's killing things in Mor Dhona, I see no one cheating.

    In the original Final Fantasy game waaaaaaaaaay back many many many years ago on the original Nintendo console, it was possible to go to the final boss castle very early in the game. Possible yes, but beating the boss that early in the game without the gear and levels you'd gain from doing the game properly, not possible.

    Ease of transport and the ability to move to higher-than-your-designated-level zones is not cheating, it's just fast travelling, and ultimately pointless since you can't actually do anything there anyways (apart from fishing... for some reason the lake in the middle of Mor Dhona is only Grade 1...)

  10. #10
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    Quote Originally Posted by Konachibi View Post
    Going back a few posts. Being able to travel to Mor Dhona at level 1 is not a cheat, being able to KILL something in Mor Dhona at level 1 is a cheat, I don't see level 1's killing things in Mor Dhona, I see no one cheating.
    Yes, its not cheating like the post your referencing says but its still a bummer.

    Entering a new zone should be
    1. exciting
    2. scary
    3. adventurous

    In XIV currently its not.
    (3)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

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