Quote Originally Posted by Evtrai View Post
Snip
That was part of it. The difficulty of the game also made it non-player friendly. Losing exp when you die, leveling up seperate weapon skills in order to be proficient with a weapon, no map until you actually got the key item for it, etc. It required tons more work and in order to be a good player, you had to do TONS more grinding than in XIV. Definitely not new player friendly, especially later on when the content kept piling on and leaving new blood in the dust. It became a game where it was more attractive to the hardcore than new players.

You're right that people are more rebellious nowadays, untrusting towards their fellow player and why systems like the duty finder are required. Because of their change in policy, they are actually making more of a profit now than XI ever did.

Look at 1.0. That was done with the spirit of XI in mind and look how difficult it was for casual/midcore players. So much so that 1.0 flopped HARD.