Quote Originally Posted by aurace1095 View Post
Snip
Because its actually unrealistic to cater to EVERY type of player all at once with a significant amount of content. You need to pick what your target audience is and go from there and if you get any additional, it is a bonus.

Plus, allocating 20% content increase for only a small percentage of players (I.E. in my hypothesis 5%, could be lower, could be higher but I imagine its still a one digit percent), is putting too much work in for little gain business-wise.

I will agree the hardcore content is a rehash of the same yet all raids typically boil down the same in any event and that is what a good chunk of hardcore players are focused on. It is really time consuming to come up with variety for hardcore players because, if its too easy, simply blow past the content then scream for more. If it's too hard, people quit because they give up and then the content won't be consumed.

It's a catch-22 for Square Enix.