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  1. #1
    Player
    aurace1095's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Kakas Tydrokor
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gilraen View Post
    There's a problem with changing a game. Essentially, "If it ain't broke, don't fix it." 'But it is broken!' I don't see how it's broken given it IS a fix of what WAS broken (I speak of 1.0). Even people in this own thread talk of how solid 2.0 is over what it was. Fixing what isn't broken kills games, a prime... no, the poster child of this very argument is Star Wars Galaxies. Sony took a fun sand-box game where you can literally be anything you want, dragged it out back and beat it with a 2x4. Repeatedly. And didn't stop until the death knell that was New Game Experience. That is something I would never wish even on games I hate. Besides, expansions don't redesign the games they're for, they expand on them. Something Heavensward is doing nicely. Yes, 'doing', because it's far from done.
    Please look at the post above yours:

    Quote Originally Posted by Ryel View Post
    And yes the content is very much copy pasted (in format) from ARR, lets compare this to systems from the game that shall not be named:

    Dynamis
    Limbus
    Salvage

    Over three expansions each one of those were added as a form of endgame content (1 per expac), and while they all followed the same theme of kill mobs, then kill bosses, and get loot they all took very different approaches to how players went about doing so, this doesn't even include the various other endgame events each expansion added like Sky, Sea, and Einherjar or even ENMs, BCNMs, ZNMs, or Nyzul Isle.
    It's not that people want a completely new game. The New Game Enhancement from SWG is completely different - that's more akin to what 2.0 did from 1.0. We just want new content that actually has variety, something different to do at endgame.
    (11)
    Last edited by aurace1095; 09-11-2015 at 02:32 AM.

  2. #2
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by aurace1095 View Post
    It's not that people want a completely new game. The New Game Enhancement from SWG is completely different - that's more akin to what 2.0 did from 1.0. We just want new content that actually has variety, something different to do at endgame.
    From many of the posts it seems people are more wanting Abyssea than Dynamis. Dynamis didn't really change anything for it's game, just expanded on it. Abyssea changed the game. Many players left when it launched it changed things that much. Understandably so, I might add, for many of the same reasons as SWG.
    (0)

  3. #3
    Player
    aurace1095's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Kakas Tydrokor
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gilraen View Post
    From many of the posts it seems people are more wanting Abyssea than Dynamis. Dynamis didn't really change anything for it's game, just expanded on it. Abyssea changed the game. Many players left when it launched it changed things that much. Understandably so, I might add, for many of the same reasons as SWG.
    I can't speak for others, but I know what I want is just content variety. Wouldn't you agree that doing Dynamis is completely different from Limbus, or Salvage? And the same going from sky to sea. There was a huge variety of content to do, even if you only look at the first expansion - they added sky, Dynamis, new BCNMs, HNMs, all sorts of endgame content. I'm not saying things like HNMs need, or even should, be added to XIV, but I don't think a little content variety would hurt. Right now we have 2 dungeons that are essentially the same thing, Alex normal, which I know my static finished farming within a month of it releasing, then Alex savage, which has other issues that have already been brought up. I'd just like more to do than one of two dungeons daily, then practice the same fight a few times a week.
    (9)

  4. #4
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Gilraen View Post
    From many of the posts it seems people are more wanting Abyssea than Dynamis. Dynamis didn't really change anything for it's game, just expanded on it. Abyssea changed the game. Many players left when it launched it changed things that much. Understandably so, I might add, for many of the same reasons as SWG.
    You speak like one of the reasons FFXI din't witherer away wasn't the fact that the game wasn't staring to age well due engine, it prived itself from growth the moment that they din't upgrade anything software wise, at least WoW upgraded their engine, but FFXI din't but that doesn't mean WoW redid the game, I for one, wasn't bored of FFXI, but I felt liked I needed to play something more modern, with modern visuals less clunky dated menus, etc.

    You are forgetting different facts just alone from those examples, AF2 had unique effects on it's gear that they had the ability to significantly CHANGE your gameplay, so just the expectation, EVEN if it was repetitive (it wasn't for me anyways) you always were hopeful for a drop that would change how you play and improve over the build of your character.

    Let's look alone at this piece: Homam Corazza DEF:49 HP+28 MP+28 Accuracy+15 Enhances Triple Attack Effect

    The constantly running (you just acumulated tokens and brought this) at least gave you something rewarding that DID improve your gameplay and builds on your character.

    FFXIV is just building over stacking stats, it's the whole point, for example, if I'm looking at it on a way that I want to improve my character build, I will use SMN as an example:

    Summoner's body from esoteric is best in slot, the legs are also best in slot, and the weapon is best from tomes is also best in slot, so if I just run A3S and get the items to turn increase ilvl of the gear I could pretty much say I'm done gearing summoner with BiS, I have no reason to clear A4S again other than for just clearing it I'm only stacking the best stats afterall not building a playstyle or build. That's the huge issue with FFXIV, it quickly dumps their content and in Heavensward it's worse, because there's not even 2 months past release and they already trashed a lot of their in expansion content making it effectively pointless. And this, is supposed to keep you interested on the game until next raid Feb-March 2016
    (10)
    Last edited by Evtrai; 09-11-2015 at 02:54 AM.