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  1. #11
    Player
    aurace1095's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Kakas Tydrokor
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gilraen View Post
    There's a problem with changing a game. Essentially, "If it ain't broke, don't fix it." 'But it is broken!' I don't see how it's broken given it IS a fix of what WAS broken (I speak of 1.0). Even people in this own thread talk of how solid 2.0 is over what it was. Fixing what isn't broken kills games, a prime... no, the poster child of this very argument is Star Wars Galaxies. Sony took a fun sand-box game where you can literally be anything you want, dragged it out back and beat it with a 2x4. Repeatedly. And didn't stop until the death knell that was New Game Experience. That is something I would never wish even on games I hate. Besides, expansions don't redesign the games they're for, they expand on them. Something Heavensward is doing nicely. Yes, 'doing', because it's far from done.
    Please look at the post above yours:

    Quote Originally Posted by Ryel View Post
    And yes the content is very much copy pasted (in format) from ARR, lets compare this to systems from the game that shall not be named:

    Dynamis
    Limbus
    Salvage

    Over three expansions each one of those were added as a form of endgame content (1 per expac), and while they all followed the same theme of kill mobs, then kill bosses, and get loot they all took very different approaches to how players went about doing so, this doesn't even include the various other endgame events each expansion added like Sky, Sea, and Einherjar or even ENMs, BCNMs, ZNMs, or Nyzul Isle.
    It's not that people want a completely new game. The New Game Enhancement from SWG is completely different - that's more akin to what 2.0 did from 1.0. We just want new content that actually has variety, something different to do at endgame.
    (11)
    Last edited by aurace1095; 09-11-2015 at 02:32 AM.