There's a problem with changing a game. Essentially, "If it ain't broke, don't fix it." 'But it is broken!' I don't see how it's broken given it IS a fix of what WAS broken (I speak of 1.0). Even people in this own thread talk of how solid 2.0 is over what it was. Fixing what isn't broken kills games, a prime... no, the poster child of this very argument is Star Wars Galaxies. Sony took a fun sand-box game where you can literally be anything you want, dragged it out back and beat it with a 2x4. Repeatedly. And didn't stop until the death knell that was New Game Experience. That is something I would never wish even on games I hate. Besides, expansions don't redesign the games they're for, they expand on them. Something Heavensward is doing nicely. Yes, 'doing', because it's far from done.