Way to quote my post and then proceed to make a comment that has absolutely nothing to do with the content of the post. Nowhere did I suggest getting rid of time gating or grinding. In fact, all I mentioned was that it sucks we can't land on all surfaces that intuitively we would expect to and that we can't change zones outside of a 5 yalm doorway like in every other modern mmo on the planet.
Since you asked for examples, here's a few more:
Instanced player housing (No, I'll never shut up about this)
An intuitive and quick inventory system (spreading across x retainers gets tedious)
Useful macros (this irrational fear of botting coupled with Psx limitations has led to a barebones design that doesn't even allow us crtl\shift\alt modifiers or text names on the macros)
Support for addons (please!)
The ability to chat with people while inside dungeons and raids. Other programmers figured it out. Why isn't it even on SE's radar?
And finally, since you mentioned grindy content specifically - WoW's last xpac released with 8 dungeons at all difficulty levels. We have 2 in expert roulette and let me tell you, I have to force myself to run them to help friends because I'm so tired of the same two dungeons over and over again. I don't mind grinding content, but 2 dungeons for an xpac is hardly worthy of even being called content. Where's the expert versions of all the leveling dungeons we got that outside of leveling we haven't ever seen again? HUGE oversight. 2 Primals? Whoopee. And Alex, which most of us cram into an hour of queuing on reset day. Let me just work on Alex Savage, which is the same fight with no additional story and just tighter DPS checks and mechanics. Great for bragging rights, not so great as actual engaging content that I dream about while at work and just can't wait to come home and play. >.>
This game has flaws. I like a lot of it and play it because I'm a FF geek, but that doesn't mean I am just going to remain blind to the fact that SE really depended heavily on peoples' interest in just leveling the new jobs and forgot that there's a sizable portion ALREADY playing the iconic jobs we love (BLM WAR WHM for me). There's not a lot of content and many of the systems here have big, big issues (housing!!!). It's not up to the standards of a modern mmo.