I like the way it was before Auto attack was implemented. Now it feels as if you have no control over your character.


I like the way it was before Auto attack was implemented. Now it feels as if you have no control over your character.

Auto-attack don't work for archer, auto-attack does so i cant be a marauder. Auto-attack in itself doesnt work, what do you mean about control? Shooting arrows once every 3 seconds is so much better than throwing a rock every 8. We need the abillithy to ATTACK as for example marauder, with controller i need 30 seconds wait between use of a skill ... id rather USE the attack in auto-attack than having to wait xD or if we could have an attack button to start attack.
About stamina, it was the worst system ive ever seen, im glad we went to cooldowns instead.

SAY WHAT!!?????!!!!!!!!!!!!!?????? "PLEASE USE THE AUTOTRANSLATION FUNCTION"Auto-attack don't work for archer, auto-attack does so i cant be a marauder. Auto-attack in itself doesnt work, what do you mean about control? Shooting arrows once every 3 seconds is so much better than throwing a rock every 8. We need the abillithy to ATTACK as for example marauder, with controller i need 30 seconds wait between use of a skill ... id rather USE the attack in auto-attack than having to wait xD or if we could have an attack button to start attack.
About stamina, it was the worst system ive ever seen, im glad we went to cooldowns instead.


Wait, they got rid of stamina? I guess I'm not very observant when I play. =)



Since we now have auto attack, I wonder if it wouldn't be a bad idea to reintroduce the old (accuracy/power) meter for TP moves.
It could use a bit of an update, but I think it would add some nifty interaction to our high-end attacks.
Zantetsuken, wow I totally forgot about it. I think everyone would agree to that. You should really make a thread on it or someone. But I havn't seen someone bring it up in a long time. So, you should make it!Since we now have auto attack, I wonder if it wouldn't be a bad idea to reintroduce the old (accuracy/power) meter for TP moves.
It could use a bit of an update, but I think it would add some nifty interaction to our high-end attacks.![]()
Last edited by Rokien; 09-10-2011 at 05:08 AM.


Zant, That's a great idea. I like the look of that meter.
All you have to do when you want control of Auto-attack, is Press C then Boom your Locked on to the Mob and you won't be dancing around with a stick in the air ^^.

That's not exactly the kind of control I ment Star. =P
With the old system, you could purposely attack slowly to give you tank some breathing room if they needed it.
With this system, besides turning away to stop autoattacking, which I've never really seen anyone do, you really don't have much control over the amount of damage you do or the amount of hate you accumulate. Except if you decide to sit on your TP and not use it.
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