Results -9 to 0 of 255

Threaded View

  1. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyce View Post
    But the power and versatility given by their burst combo is all they have going for them.
    Remove or lower it and SMN won't be picked anymore.
    The same can be said for BRD and MCH outside of their burst as well. Their sustained is incredibly unreliable due to range penalty, one way or the other (low damage without WM/GB, unable to adjust real-time with GB/WM).

    Summoners can interrupt and harass to a lesser extent of the ranged classes via ruin II and pets (which means that their burst combo isn't all they have going for them), their DoT damage is relatively there and at least it's consistent, especially when chasing down someone and having access to traited virus on enemy healers to cut down healing even more with DE/SE.

    And having that sort of burst is still among a factor in seal rock (which honestly is the only pvp content that's active across the board), esp when it comes to getting BH/BF kills.

    Quote Originally Posted by Aphel View Post
    And so they have to hide behind their human shields and shine in group fights. I do a lot of PvP per week, you can check it out on the lodestone. From experience there's only a few SMNs who willingly get into melee range, most either end up dead or sent running away instead. If a DRG/MNK is right beside me with Fetter Ward up in a 1v1, then most of the time it was my carelessness and I deserved to be killed, simple as that. Even if our damage is 100% at melee range, there's little you can do to a raging melee who can stun/pacify and burst better than a MCH/BRD.
    There's a difference between getting into melee range with a melee class, and melee range with a MCH/BRD. Assuming that it's a 1v1, it's in their best advantage to stay as close to the MCH/BRD as possible. In any other environment (like seal rock), you're going to have to weight the risks vs the reward. Will it get you a kill? Will you die for it? Is it going to garunteed you a BH/BF kill? My example is in perspective against a SMN, not so much a melee (which I'm going to do everything inl my power to bail out of that fight, because the small advantage I have over a SMN is not present against a melee, esp the DRGs, their physical defense)

    Quote Originally Posted by Kapiz View Post
    there we go with the 1v1 scenario again the best kind of scenario that happens a lot of times, amirite?
    This happens very rarely in seal rock when you're scouting for new spawns to converge at. But even then it's not a true 1v1 scenario; there's the factor of who gets the jump first and the environment itself if there are corners to turn or highground.
    (0)
    Last edited by RiceisNice; 09-10-2015 at 02:07 AM.
    ____________________