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  1. #1
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    I find it surprising that BRDs and MCH will run away from SMNs in a 1v1 situation. I've stumbled across many SMNs and gone head to head with them as MCH and won.

    Granted most of them just throw out the usual burst combo that's quickly mitigated by a timely Purify.

    I did come across skilled SMNs who were indeed looking for 1v1 duels (Two so far I think). These dudes bind you, move to your blind spot and start slow-casting their dots. The moment you Purify the bind they smack you with their burst and you'll have no way to prevent that. It all becomes a chess-like game where one wrong move will spell his/your doom, and it's one of the more intense PvP moments for me. Remember that most classes have Recouperate, SMNs don't.

    Almost every class is able to deal out huge amounts of damage in a 4-5sec window (DRG, BRD, WAR, MCH, SMN, NIN even MNK), for God's sake if you want to burst someone down don't use a 30sec Death Touch or 15sec Wildfire. While PLDs don't have quite the same damage, their consecutive stuns (about 5 seconds total I think) will royally screw you over. BLMs who constantly sleep other people are extremely dangerous if it forces people to Purify early.

    It just depends on when you use your burst in battle. If your fully-buffed burst isn't lethal (killing an enemy in the process) and is potentially going to be healed by 2-3 healers then there's little point to it. And even if you don't have those same damage capabilities, your other abilities really screw up your enemies.
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    Last edited by Aphel; 09-08-2015 at 06:42 PM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aphel View Post
    I find it surprising that BRDs and MCH will run away from SMNs in a 1v1 situation. I've stumbled across many SMNs and gone head to head with them as MCH and won.
    It all depends on where they are in their rotation when you get into a fight with them, how good they are, or if you can throw a wrench into the works (which sometimes happens naturally if you catch them off guard and they panic).

    I understand why people side step SMN's as squishy dps (especially melee) if you're bleeding health or had already taken dmg from other sources, but, 90% of the time I'd personally rather roll the dice on pressuring the SMN rather than turn tail and run. It's true that they have a tremendous position advantage in large groups, but I find that most people use that as an excuse to chicken out. People would be amazed how often they'd have the upper hand if they just went for it, especially if the SMN is off their rotation. During that golden cooldown time, SMN's are nothing but paper dolls. Once they start seeing chunks of their health fall off they get just as scared as the people they terrorize with distance bursting.
    (1)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aphel View Post
    ...
    BRD and MCH hits for wet noodles in melee range. If the two were dog fighting, it's the SMN's best get to close the gap, assuming no one else is coming in. If I get caught by surprise, I can't set up my prep and set up sweet spot burst and BtE. Not in the 4-5 second window that you mentioned anyway. Especially when the SMN can sprint and has purify themselves.

    It's not feasible for me to dogfight a SMN unless I'm the one starting the fight from max range (and even then I'll probably need to sprint + tp skiill, so thats a huge investment) because I need to prepare my 1-2-1 shot, the first two probably without GB so it can be done on the move. By that time, I'm hitting them for wet noodle damage and they probably get the idea that I'm setting up something big. Which comes back to the same scenario, are you willing to bail out against fighting a machinist who has the jump on you?

    It's really not that black and white, and it's mostly in the same realm of circumstances when it comes to getting jumped or doing the jump against someone else. But outside of that circumstance, summoners are generally more versatile in the realm of damage (whether it be killing off runners through DoTs, harassing, or defending a strategic point), especially with a caster LB which gives them another edge over ranged for defending strategic points or bottlenecks. As a MCH, I cant defend high ground that well because of range penalty, the best I can do is harass casters and healers (unless it's an astro) which SMN can also do.
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    Last edited by RiceisNice; 09-08-2015 at 11:12 PM.
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