@Rhomagus

While I appreciate your well thought out and elegantly worded response to that poster I fear I'm far to tired at the moment to focus long enough to grasp all your points.

You point out that this game already has instant transportation and that it is support by lore. Personally I am with you on this and I believe that it is a solid mechanism for bringing in a casual audience to bolster the population. I am, however, curious as to your opinion on the ability of any person to be ported to any location by another person regardless of their having never been to that location. This is of course is where I take issue with the current anima system. I fear this ability to so freely travel instantly detracts from sentiments of accomplishment that are so necessarily in the genre to maintain a player base.

Again to your point of already having teleportation supported by lore, I am curious about your opinion as to the implementation of instant travel airships as this concept is currently not supported in lore. You make reference to the unrealistic nature of being able to walk across a continent in an hour but fail to recognize the built in real time to game time formula that calculates the in game walking time to multiple days in an effort to portray a logical distance between regions. If, however, an instant airship is implemented it would violate both the concept of distance as well as the time to time ratio. This issue aside, my personal objection is the redundancy of having multiple instant teleportation methods in a single game.

I am curious to know your opinion on both the matter of Unrestricted Instant Teleportation and the Redundancy of an Instant travel airship along side the teleportation system.