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Results 151 to 160 of 216
  1. #151
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    So Au'ra wearing masks get graphical adjustments and Monks have their Chakra cheesing fixed...any word on Paladin adjustments coming down the pipes?
    (3)

  2. #152
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kyne_Lyons View Post
    So Au'ra wearing masks get graphical adjustments and Monks have their Chakra cheesing fixed...any word on Paladin adjustments coming down the pipes?
    Probably 3.1.
    (0)

  3. #153
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kikosho View Post
    SE still has to design encounters in a way that all 3 tanks are viable to be MT or OT. So while PLD might be able to take the least amount of damage from the tank buster, the other 2 tanks will be able to survive it as well while still doing more DPS.
    All the tanks are viable, just not preferred. Viable just means capable.
    (1)

  4. #154
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Great post OP. Hopefully the Dev Team sees this.
    (0)

  5. #155
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wizhard View Post
    Ehhh to be fair the mechanics themselves on A3S are not terribly complex, probably the most complicated thing is sluice+wave. Its just that you have to keep up near-perfect rotation while doing them, because SE jammed a very tight hard-enrage mechanic into every fight in alex. A crisis of creativity perhaps?
    More like they were pressured by raiders for harder content so they use absurd dps checks only thing they could really.
    (1)

  6. #156
    Player
    Kemas's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    180
    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Quote Originally Posted by Kyne_Lyons View Post
    So Au'ra wearing masks get graphical adjustments and Monks have their Chakra cheesing fixed...any word on Paladin adjustments coming down the pipes?
    Don't forget the bikinis in the cash shop!lul SE really needs to prioritize making all jobs equally beneficial for raid content before adding junk to the cash shop.
    (5)

  7. #157
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dante_V View Post
    All the tanks are viable, just not preferred. Viable just means capable.
    I guess that's why we've seen so many Paladins clear A4S.
    (9)

  8. #158
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dante_V View Post
    All the tanks are viable, just not preferred. Viable just means capable.
    I know all tanks are viable, they are all viable even now (just one tank has the encounter design stacked against them). The poster I replied to made it seem like if a PLD was able to mitigate tank busters better, people would flock to it. It's a very premature assumption. People will generally flock to whichever job will make the encounter easier to clear earlier than intended or just clear in general. In PLD's case, until it's "beefy" physical mitigation (it's not even leaps and bounds better ignoring HG) allows for more raid DPS, it's utility just negates or trivializes a mechanic, or as was the case in 2.0 Coil, survive encounters while being very undergeared, it'll be overlooked.
    (0)
    Last edited by Kikosho; 09-09-2015 at 02:49 PM.

  9. #159
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by shao32 View Post
    i have a second character WHM , is only ilvl 90 but i heal the bahamut coil t1 to t5 before echo so i have a idea how the heal job is.
    lol. Healing T1-5 was a joke compared to anything later.

    Quote Originally Posted by shao32 View Post
    don't tell whats turns i beat and i don't beat, i see the entire AS3 savage and i play in that turn, don't say nothing like that if you don't know how i am and how im done.
    Its a valid question. Even if the dropluck is bad, you should have got at least one piece, if not two, just by tokens till now, if you relly are progressing in A3S.
    (0)
    Last edited by KarstenS; 09-09-2015 at 06:00 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  10. #160
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lone-wolfe-02 View Post
    More like they were pressured by raiders for harder content so they use absurd dps checks only thing they could really.
    They should have just made Titan: Ultimate Extremely Hard Mode if they wanted to give us a reallllll challenge. LANDSLIDES ALL AROUND!
    (1)
    YouTube.com/c/iBluairjgr

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