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  1. #1
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kikosho View Post
    SE still has to design encounters in a way that all 3 tanks are viable to be MT or OT. So while PLD might be able to take the least amount of damage from the tank buster, the other 2 tanks will be able to survive it as well while still doing more DPS.
    All the tanks are viable, just not preferred. Viable just means capable.
    (1)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dante_V View Post
    All the tanks are viable, just not preferred. Viable just means capable.
    I guess that's why we've seen so many Paladins clear A4S.
    (9)

  3. #3
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ashkendor View Post
    I guess that's why we've seen so many Paladins clear A4S.
    The playerbase collectively has to decide what they want:
    No homogenization
    Bring the player, not the class


    Right now it's bring the class. Level the job that has the critical skill\mitigation\dps we want or you are getting benched. However, if they change that so that all tanks are viable in all content and you level the job that has the playstyle you like, people get upset that things are just too homogenized.

    There's a lot of design choices that could be changed, but they are in a spot right now that I wouldn't want to be in as a designer. The playerbase is going to crucify them no matter what they do, especially since paladin enjoyed the top of the pile in so much content in vanilla and the game has reached a point where DPS is king over all else.
    (7)

  4. #4
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Ashkendor View Post
    I guess that's why we've seen so many Paladins clear A4S.
    Viable does not necessarily mean "capable doing the content with less than the expected ilvl", it just means "capable of doing the contetnt at the expected ilvl" (quite a difference there). And with that said, I think the "expected ilvl" for A4S is likely about i205.

    Note: I still think PLD needs some sort of buff.

    --Erim Nelhah
    (3)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  5. #5
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dante_V View Post
    All the tanks are viable, just not preferred. Viable just means capable.
    I know all tanks are viable, they are all viable even now (just one tank has the encounter design stacked against them). The poster I replied to made it seem like if a PLD was able to mitigate tank busters better, people would flock to it. It's a very premature assumption. People will generally flock to whichever job will make the encounter easier to clear earlier than intended or just clear in general. In PLD's case, until it's "beefy" physical mitigation (it's not even leaps and bounds better ignoring HG) allows for more raid DPS, it's utility just negates or trivializes a mechanic, or as was the case in 2.0 Coil, survive encounters while being very undergeared, it'll be overlooked.
    (0)
    Last edited by Kikosho; 09-09-2015 at 02:49 PM.