We latency problem child needs to find a rotation that fits us best it seems lols
You don't actually seem to be suffering from lag though. You wait too long to hit your skills. You let animations finish before tapping the next skill and are a hair slow on swapping around to hit the different things. Don't delay. You can queue skills to go in order if it's like within 1s of when they'd be available. I'm gonna try and record and post up a video of myself doing a dummy thing today if I can get it working but yeah. You just gotta practice those hand motions and get the skill popping on muscle memory.
All these videos seem to have people mashing skills and I tend not to.
Last edited by JackFross; 09-08-2015 at 10:24 PM.
I could actually hit the buttons faster, especially near the beginning, but there are times where the skill won't activate despite my having pushed the button.
The same with certain gcds, it feels like they get stuck. My character is still animating the last skill and the game acts like I'm not pushing the next gcd for a fraction of a second.
Pushing buttons too fast is risky because of how latency acts - there may be times where the animation lock activates but the skill is canceled halfway, clipping your GCD and resetting the UI indicator of combos as well. Sadly, there's hardly a solution for that except for praying you got the right timing or you didn't get shafted too much for waiting.
Please do would help us out good. I'm playing as fast as I can going full mozart on my keyboard but nope, can't break that 1300 dps mark. I parse 1250-1260 with just the partybuff @ 3 minutes (i193, body, trousers, helmet).
And for the brevvs having the same problem with latency as me, think we can either use this rotation and make our dps suffer more, of we get a temporary rotation cause in october latency shouldn't be a problem anymore. (eu datacentres)
That's what I was afraid of, it's a battle against near imperceptible latency. I haven't recorded it yet but I did make some new crossbars with the double weaves closer together (in the same expanded cross) so I could hit both before the GCD. While it kind of worked and I can keep the clock rolling, 3/5 Blood for Blood didn't pop when it was supposed to, or even more annoying, BotD did not pop like it was supposed to.Pushing buttons too fast is risky because of how latency acts - there may be times where the animation lock activates but the skill is canceled halfway, clipping your GCD and resetting the UI indicator of combos as well. Sadly, there's hardly a solution for that except for praying you got the right timing or you didn't get shafted too much for waiting.
It's all a bit annoying to practice while Battle Litany is on a 3 minute cooldown lmao.
For an alternative, one thought that comes to mind is precasting BL. It won't affect as many skills but allows us to still probably allows us to hit all needed GCDs.
Also, would the eu datacenter help out American servers with latency as well?
I truly dont know might be but who knows o.o And about precasting BL, what do you exactly mean I dont quite understand :c
One of the biggest issues I have is HT->BL+BfB->ID, because BfB is a diva and sometimes likes to not go off, and if I give it the time to go off, ID is already cooled off. So I was thinking of casting BL before HT, that way BfB is its own thing and I can continue on my merry rotation without that much of an issue.
Hopefully the eu datacenters work. I'm also still going to keep practicing the rotation until I have it more to muscle memory like Jack said. It certainly can't hurt, and if it does help me I'll be happy.
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