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  1. #201
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Another part of the problem of starting a static is at this point, if the leader has no experience, who the hell is going to follow you in?

    This game, everyone says feels like single player, sure, because it makes finding people in game a bitch. Still trying to think of who could have come up with the moronic idea of no chat channels...

    And I shouldn't have to level up two other jobs I don't really like just to do stuff. A tank should be that. A tank. Shouldn't matter what class they are, but there's a sheep mentality and thus it does matter.
    (1)

  2. #202
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Wearing the same gear for years is boring. What motivation is there to keep trying to kill that 2 year old boss your group hasn't killed yet, when you can go kill that new one without having anything to work towards?

    You basically take *all* reward out of it. Folks typically don't kill something just to say they did it; that segment is incredibly small. Where's this magic content life expectancy from it?

    And to bring back the idea of FFXI being "good", hate to break it to you. It wasn't very popular in the west. Most western gamers were still playing EverQuest, which came out first and still had vertical progression. Only reason content stayed relevant was lack of quick patch cycles and content gating via keying for access.
    (2)

  3. #203
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    FFXIV is widely considered a top 3 MMORPG, often 2nd only to WoW. All of its other "competition" failed miserably. Yoshi isnt perfect, but he clearly knows what hes doing. What you are seeing is not a XIV problem, but a genre problem. MMORPGs are dying. Thats just the way it is.

    Once the action MMO gets perfected theyll make a comeback. Perhaps not until VR becomes a household thing. Who knows.
    Action MMOs kinda suck. Just throwing that out there. They cater to the shooter crowd.

    You won't catch a lot of people dead that would subject themselves to day long immersion in a hellhole like that. CoD kiddies... Ugh.

    Even vanilla wow, where I never got much into raiding and ran the same dungeons all day, every day, was *fun*. Games these days can't make dungeons interesting or gun enough for folks to not mind running them for 8 hours a day, every day.

    Never mind that was the average BRD run....
    (0)

  4. #204
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nadirah View Post
    And to bring back the idea of FFXI being "good", hate to break it to you. It wasn't very popular in the west. Most western gamers were still playing EverQuest,
    To be fair, most of the reason for that, is that SE did really poor advertising outside Japan. Inside Japan they had promo events, tv ads and the like. Outside? We got like 1 commercial in 2002 that came on maybe once or twice and never really showed back up again. There were also very few ads for it online, unlike a certain mmo (WoW), that force fed you ads daily on practically every page you went to.
    You can release anything and say it's not popular if you don't advertise for it.
    (4)

  5. #205
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Well what do you expect, everyone blasted through content and beat expansion with in a week or two and well only thing they have left is tomes, while those get maxed out nothing to do on game nothing fun at all.

    So best thing to do is log out wait till next week and do same thing, which people tend to do in 1 day of running.

    I mean I don't even do pvp reason behind that too many people judge over losses I don't do extremes and nothing else to do but mine or craft and make money and well I rather log off.
    (3)

  6. #206
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Well, with an expansion people usually expect new types of content..lol.

    This expansion had no variety of content
    (5)

  7. #207
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    some people here already hit the nail with thier posts : heavensward was basicly just a leveling PATCH. it cannot be really called expansion outside of that it costed money. endgame wise we actually have LESS content than before at 50. which wouldnt be an issue if they left lvl cap at 50 and focused purely on endgame content and adding stuff to it.


    take a look at daoc expansion trials of atlantis or age of conans expansion : they added like FOUR super huge zones with ALOT of world encounters and stuff you could do. and they were are MAX LEVEL ONLY content aka endgame content because they both didnt touch thier level caps once instead they added horizontal progression things. daoc added new skills via master level "raids" aoc added "altanate advancement" systems aswell. thats what i would call expansion. not that wow copy bullshit cap raise crap most mmos released the past years again and again. raising max level is NOT CONTENT AND NEVER WILL BE. its just beeing extremly uncreative and lazy by the devteams. it creates more harm than good by making all content before it completly obsolete and removing all challenge and use in it. and all a max level reset is doing is : reset endgame to ZERO.

    you may aswell not play till 4.0 max level raises to 70 and then youll be right there were everyone else will be without any effort put in. your old gear wont help you nor will you need it at all since even quests hand out better stuff. unlike a non cap raise expansion were your old gear may not be the best anymore aswell but itll HELP you by making the new endgame content a bit easier to handle for example.
    (6)

  8. #208
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    When I'm not raiding or decorating my house, I'm bored. Been replaying Dragon Age: Inquisition to romance Cullen. Waiting for 3.1 to drop to buy a mansion for my FC. One more thing to do while I'm in game.
    (0)

  9. #209
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    It isn't that they didn't introduce a new mechanic, since flying mounts fit that role, but the flying mounts do not actually effect any gameplay in the long term. The flying mounts are just a way to restrict access to sections of the world map, but do not contribute to combat in any fashion. Mounted combat would have been interesting, as it lets players approach encounters in new ways. I'm also not a fan of the continued use of linear dungeon corridors, since they encourage racing to the finish instead of focusing on making choices as a group.

    If anything, rushing to the finish without saying a word should by all rights result in a party wipe, as some party members mistakenly go down other corridors they are more use to, triggering traps, monsters, and other undesirable events. Group coordination requires communication and awareness of details. It isn't their fault when almost all the content leading up to end game can be played with chat turned off.

    I went off in a tangent for a bit there, but I agree that the expansion didn't really change up the underlying meta-game.
    (0)
    Last edited by Fendred; 09-08-2015 at 07:49 AM.

  10. #210
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,026
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Windklinge View Post
    you may aswell not play till 4.0 max level raises to 70 and then youll be right there were everyone else will be without any effort put in. your old gear wont help you nor will you need it at all since even quests hand out better stuff. unlike a non cap raise expansion were your old gear may not be the best anymore aswell but itll HELP you by making the new endgame content a bit easier to handle for example.
    With the exception of XI, which released expansions for 7 years without raising the level cap, that describes every MMO expansion.

    Anyway, they know the lack of new systems in HW is an issue, they said as much during the anniversary stream. It's why they're diverting resources from patch dungeons to developing them. Should they have been in at launch? Absolutely, but I have no idea how much that would've delayed release.
    (2)
    Last edited by Daralii; 09-08-2015 at 07:40 AM.

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