Page 19 of 25 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 296

Hybrid View

  1. #1
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I think my only issue with hw right now is crafting. Because I could start lvling the rest of all classes and I will have lots to do but I'm mainly focus in Crafting right now and I have reach the dead end which is the ilvl170 gear. I can only do some of them per week under the red scrip lookout.I could buy the rest of the mats and carry on crafting but I AM NOT prepared to pay astronomical prices for something I can get for free.

    My suggestion is to make the mats obtained from red scrips to blue scrips. So at least I can carry on farming everyday non-stop .
    (0)

  2. #2
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ashkendor View Post
    I'm not much of a PvP person either, but Seal Rock is actually very enjoyable.
    I'm not a fan of unscripted encounters. I'm actually quite bad at pvp, and with a. 10 year history of getting my ass kicked in wow, being left to guard flags solo or otherwise terrorized and abandoned by teammates as a healer.... I think I'll continue to avoid it.
    (0)

  3. #3
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Magis View Post
    He just named two MMO's that did what XI did... focus on new content that people will mostly do, not lazily raising the level as an easy way to create "something to do".
    EQ2 has had a few expansions that did not increase the level cap.
    (0)

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The problem is they are not releasing enough content for each audience.

    95%+ of the content released is for casual players who can only play 10ish hours a week.

    The whole restriction is to make sure the casuals and ultra casuals do fall behind. Which they SHOULD IN A MMO if they do not want to invest time into the game.

    The fact remains a good segment of the players are bored out of their minds with the game atm. This is the devs problem to fix. And so far from 2.0 until 3.0 they have not fixed it in the least. The expansion actually made it worse.
    (6)

  5. #5
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    I agree its a bit, mundane atm. Lately I've just been logging on doing roulette (usually get neverreap) then logging out. I might cancel subs, return when 3.1 comes.
    (3)

  6. #6
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    For people who are frustrated with the state of the game and the direction it is going (no where), I highly recommend you to not only stop the game but also strike it off your might/will/already play list of mmos. Take your friends with you if you can; my fc went from 30 at prime time at hw launch to 0 and I didn't even have to try getting them to unsub. It is liberating.

    I have to admit I'm still a tad upset that after waiting for 2.0 launch, waiting even more for the 1st expansion, enduring through the repeating 2.0-2.55 content believing that ARR was just setting up base for the game and after will come the actual content expansion and then greeted with the same repeating stack of content in HW launch. Yes, I've read about yoship promising something similar to what I said but then seeing upcoming 3.1 content (90% of it just rehashed structure), I am very very skeptical. But I'm not depressed about it or even getting mad at these robots insisting that keeping the status quo in game structure is the best way to go, anymore. I personally think at some point you just have to face the music and accept that this game isn't for you but for...for these people. I think it's a win win for all. You won't get as depressed anymore, these people get to do the same thing over and over for 10 years in peace, yoship still gets to make money since apparently there's more of these people than us, who expected more out of this game and yoship doesn't have to think all that hard since he already has the cookie mould to keep repeating the same thing for 10 years.

    I made the mistake of believing in the game and yoship though, and bought a batch sub right before HW released and still cant kick the habit of clicking on this website as part of my browsing routine but I'm getting better at it. Some of us managed to stay in contact through steam and mumble, still have no stable mmo to stick to but at least they don't seem as depressed and lethargic anymore and seem to be actually having fun playing other games.
    (7)

  7. #7
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gardes View Post
    still have no stable mmo to stick to but at least they don't seem as depressed and lethargic anymore and seem to be actually having fun playing other games.
    Given that there's a multitude of great games out there to play in general, sticking to only one these days is a rarity. MMORPGs are a formula of game that doesn't blend well with this fact. Attentions will always shift and you'll compare one for the other. From an entertainment perspective of your personal time, you SHOULD do this. Just keep in mind that it's not always applicable to everyone, that it's called "personal" for a reason lol.

    I'm always curious though, what exactly did you expect out of this game? I do mean it literally when I say "exactly", as in detailed ideas and methods within reason of possibility. People who can't come to that answer quickly and concisely in hindsight situations have little room for argument that's why, unless the matter is not on the game but rather with themselves. In which case, they'd be hating on the game because of themselves? It happens more often than logically sound. I'm not saying the game is perfect or anything, but... I never come across people who have a firm grasp of reality, understand the long history of the MMORPG genre, AND know what they're referring to when it comes to the "expected more" statement.
    (2)
    Last edited by Welsper59; 09-09-2015 at 11:10 AM.

  8. #8
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Welsper59 View Post
    Given that there's a multitude of great games out there to play in general, sticking to only one these days is a rarity. MMORPGs are a formula of game that doesn't blend well with this fact. Attentions will always shift and you'll compare one for the other. From an entertainment perspective of your personal time, you SHOULD do this. Just keep in mind that it's not always applicable to everyone, that it's called "personal" for a reason lol.

    I'm always curious though, what exactly did you expect out of this game? I do mean it literally when I say "exactly", as in detailed ideas and methods within reason of possibility. People who can't come to that answer quickly and concisely in hindsight situations have little room for argument that's why, unless the matter is not on the game but rather with themselves. In which case, they'd be hating on the game because of themselves? It happens more often than logically sound. I'm not saying the game is perfect or anything, but... I never come across people who have a firm grasp of reality, understand the long history of the MMORPG genre, AND know what they're referring to when it comes to the "expected more" statement.
    Keeping to one mmorpg doesn't mean I neglect other single player games. I still played a lot of games on my vita even when I was playing a lot of ffxiv, especially when I had the drive to make food and potions for my fc. When I said 'other games' I meant online games that me and friends I met in xiv to play together with, co-op games that isn't session based like moba or whatever..but what's going into details gonna do? It won't change anything and either you or someone else is just going to discard what I wrote flippantly. All I'm gonna say is that playing on private servers of old mmos are part of what we're doing atm and it's sad to see them have deeper rpg mechanics than what this game has and be more mmo than this instanced game with lobbies.
    (2)

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gardes View Post
    Keeping to one mmorpg doesn't mean I neglect other single player games. I still played a lot of games on my vita even when I was playing a lot of ffxiv, especially when I had the drive to make food and potions for my fc. When I said 'other games' I meant online games that me and friends I met in xiv to play together with, co-op games that isn't session based like moba or whatever..but what's going into details gonna do? It won't change anything and either you or someone else is just going to discard what I wrote flippantly. All I'm gonna say is that playing on private servers of old mmos are part of what we're doing atm and it's sad to see them have deeper rpg mechanics than what this game has and be more mmo than this instanced game with lobbies.
    What I meant by that was that with the vast number of good games readily available to be played these days, they're going to diminish the potential enjoyment of old formulas in new games. We're going to nitpick a lot. I've played games like vanilla WoW and FFXI during NA launch and thoroughly enjoyed both for years. Dabbled a bit in EQ before that, but wasn't my thing at the time. FFXI, I've played recently (both normal and private server), and it's definitely still fun for me, but it's largely influenced by nostalgia. While it could be fun for me and you, it certainly isn't for most. When a game provides difficult consequences for failure or requires a lot out of you to do something otherwise seen as easy or normal, the masses will not appreciate it. That is, unless that very difficulty is what made it popular in the first place. Such is the case with games like Dark Souls. Great games, but if it weren't for the publicity and mass hype about it, the majority wouldn't even think twice about not playing a game designed to punish you severely for your careless mistakes in playing. Likewise if it were an MMORPG, we'd have different perspectives on that difficulty being positive. Part of the appeal of single player games is the perspective that it's just you and the game. When you play something requiring online play, you know it's made in a way that requires or influences a movement towards limiting you as a player (requiring a group, for example).

    People these days don't want old school formula... or at least that's what is reflected by sales. Truth is, the masses don't know what they want, even if they claim to want something. It's like when a baby cries that you took away some dangerous object from them, but they're clearly wanting said dangerous item. They just don't know any better. You're going to be deterred away from a game because something better is out there. Because the amount of time you've spent on one product is enough to justify moving on to another, even if you choose to hate on it blindly as being objectively "boring" and not a matter of simply being human. We want "innovation" and "good", "clever" game mechanics. That's as far as we go as consumers. Ever had a client or someone in general ask something of you, but give you no details other than "make it good"? Yeah, that's us as consumers in a nut shell. Even if we say a little more, it typically falls short quickly. "Make it good, like with fights that are fun and different", "make it something unpredictable but not too random", "I expect Avatar style production quality by next week for the same price as that stick of gum you're chewing", etc. Subjective words to an objective expectation.
    (2)
    Last edited by Welsper59; 09-09-2015 at 12:52 PM.

  10. #10
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Welsper59 View Post
    FFXI, I've played recently (both normal and private server), and it's definitely still fun for me, but it's largely influenced by nostalgia.
    Yea I was looking at the grandmasters beta on youtube it actually looks pretty cool, just a shame its prob japan and mobile only. This needs to come to US on steam, so more ppl can experience why ffxi was so good.
    (0)

Page 19 of 25 FirstFirst ... 9 17 18 19 20 21 ... LastLast