Quote Originally Posted by Glasya View Post
The onus is on SE to create and implement ideas to keep people amused. I'm just spitballing here. Ultimately people are looking for something to work towards that isn't a horrific grind of stuff they've already run a million times (see: the relic, which didn't have a single unique fight/dungeon aside from Chimera/Hydra).
And that is the big issue. How to make a grind that doesn't feel like a grind, because lets face it, there is no way you can make content that lasts x amount of months and make it not a grind. This is an old genre and quite frankly I don't think that's possible to do anymore. The old grinds people have done in FXI would probably feel like horrendous grinds if implemented today. The old grinds I did do in my early WoW days I was very much aware were grinds.

And I personally don't care for auxiliary procs and effects. Light knows I don't want to have to spam a dungeon for a specific piece of gear that will be required for something.