There is not much to do right now. It's pretty sad when the only day you look forward to is tuesday since it means having an excuse to actually do something.


There is not much to do right now. It's pretty sad when the only day you look forward to is tuesday since it means having an excuse to actually do something.



I'm having dejavu here...i swear people said this before...oh yeah, throughout all of 2.0!they really need to change up this formula...
Not just that, but we also had everyone complaining how every patch cycle was the same thing. With 3.1 trying something a little different by gutting one dungeon in exchange for adding some different content, now we have people crying over how expert dungeons are going to get boring again (because THREE new expert dungeons surely won't be boring to grind, am I right guys?)

@MilesSaintborough: I would actually say you are quite right, despite sarcasm. I found no qualms with Expert pre-3.0 because it had some variety, and the mechanics weren't too obtrusive in any of them. Now we have Fractal, which is nice, and Neverreap, which while pretty, is mechanically off-putting, each boss having some sort of invuln, annoying tornadoes, artificial barriers preventing mass gathering of trash, etc.
Now, one thing to consider as well: They can't just put the current Experts into High Level roulette. Reason being is that the rewards for the High Level roulette is set to match what an L50 character needs currently, and even at L60 there's some use for poetics and to drop those from the roulette bonus might kill it for some people. What I think it going to happen is that we're going to get a 4-dungeon Expert, and then each time they add two more dungeons, the oldest two get put into a new roulette and they change the naming scheme of the High Level roulette.

What kills me is SE also made FFXI and that game has 1000x more things to do then FFXIV. Its like they took a step backwards with FFXIV.





It's also a very different game, where instead of weekly lockouts, you have 1% drop rates or need 20000 tokens. I'm sure SE could do that with XIV, but then everyone would quit because of the grind.



While the grind itself could be scaled back (or not), at least in the XI case, you are doing something. You are grinding to beat the lockout. In FFXIV 2.0's case, once you hit lockout you can't continue. The game literally goes "welp, there is now nothing to do, wait till Tuesday". I'm sure SE's event planners could figure out something with the XI model that is less... tedius, but can be scaled to the timelines SE wants.





They tried that with the relic and the forums exploded with rage over it lol. They even tried it in different ways. The Gold Saucer is another example where they tried, and people don't do it because of the grind required.While the grind itself could be scaled back (or not), at least in the XI case, you are doing something. You are grinding to beat the lockout. In FFXIV 2.0's case, once you hit lockout you can't continue. The game literally goes "welp, there is now nothing to do, wait till Tuesday". I'm sure SE's event planners could figure out something with the XI model that is less... tedius, but can be scaled to the timelines SE wants.
Yea cause most players now days want everything right away. XI max level took 6 months to a year to get in XIV takes maybe a week.


Ultros still seems pretty lively. Cities are usually always packed. A noticeable number of people in lower level areas. Sadly, a lot of the HW zones seem virtually dead a lot of the time. I mean, you can still find people in those areas doing whatever from time to time, but other times you'll sit in let's say Churning Mists during prime time hours doing fates by yourself (or with very few people) until you die of boredom.
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they really need to change up this formula...


