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  1. #301
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    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by Crica View Post
    Force players to travel slow all you want, but if the game does not offer the options that people enjoy, they will not buy and play the game - it's really that simple.

    You enjoy slow travel, and another player enjoys fast travel.

    You will play a game with slow travel and the other player will not play a game unless it has the option to travel fast.

    Which do you think Square will want to do - place both options in the game in order to get both players to play their game or only place one option in the game and only get one player to play their game?
    choice isn't necessarily good when you are trying to create a winning game environment. Like I said countless times

    If you think you should "CHOOSE" to travel fast or slow
    you should be able to "CHOOSE" to level fast or slow
    and you should be able to "CHOOSE" to amass gil fast or slow

    Arguing that choice will make the game better is justifying all the people out there who use bots to rank up.
    (1)
    Mew!

  2. #302
    Player Crica's Avatar
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    Carpe Noctum
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    choice isn't necessarily good when you are trying to create a winning game environment. Like I said countless times

    If you think you should "CHOOSE" to travel fast or slow
    you should be able to "CHOOSE" to level fast or slow
    and you should be able to "CHOOSE" to amass gil fast or slow

    Arguing that choice will make the game better is justifying all the people out there who use bots to rank up.
    I am arguing that a game having options that people enjoy will sell a game to more people then a game that has no options that people enjoy.

    Games are things that people will only play if they will enjoy playing them.

    If a game does not have the options they enjoy, why would they play it?
    (2)
    Last edited by Crica; 09-09-2011 at 07:37 PM.

  3. #303
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    Quote Originally Posted by Crica View Post
    I am arguing that a game having options that people enjoy will sell a game to more people then a game that has no options that people enjoy.

    It is a game, after all, that people will only play if they will enjoy playing.

    If the game does not have the options they enjoy, why would they play it?
    The game has serious problems right now and your right people will only play a game they have fun with. However looking at the state of the game and the fact that its F2P at this moment can you call this game a success? based on how things have been going I'm going to go out on a limb and say alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    (2)


    http://youtu.be/CFRfL0fmAOU

  4. #304
    Player Crica's Avatar
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    Quote Originally Posted by Bled View Post
    alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    Square has not alienated anyone from FFXIV who enjoys the option of slow travel, nor have they alienated anyone who enjoys the option of fast travel, however, since they have included both options in FFXIV for players who enjoy one or both of those options.

    Square would alienate players from FFXIV, however, if they removed either of those options from FFXIV.
    (2)
    Last edited by Crica; 09-09-2011 at 07:44 PM.

  5. #305
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    Quote Originally Posted by Crica View Post
    Square has not alienated anyone who enjoys the option of slow travel, nor have they alienated anyone who enjoys the option of fast travel, however, since they have included both options in the game for players who enjoy one or both of those options.
    FF14 = Abysea

    so yeah I'm going to stick with they are alienating their nich market. These various immersion problems are a chain reaction caused from the mind set of "derp we gave them a choice". I'm not going to rehash past posts if you wont take the time to read a couple pages back from the last page.
    (1)


    http://youtu.be/CFRfL0fmAOU

  6. #306
    Player Crica's Avatar
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    Quote Originally Posted by Bled View Post
    FF14 = Abysea

    so yeah I'm going to stick with they are alienating their nich market. These various immersion problems are a chain reaction caused from the mind set of "derp we gave them a choice". I'm not going to rehash past posts if you wont take the time to read a couple pages back from the last page.
    The option to travel slow is in the FFXIV right now and is that not the option you enjoy?

    If Square were to remove from FFXIV the option to travel slow and only give you the option to travel fast, you would not want to play the game anymore, would you?

    That is how the players who enjoy traveling fast would feel if Square were to remove the option to travel fast from FFXIV and only give them the option to travel slow.
    (2)
    Last edited by Crica; 09-09-2011 at 07:49 PM.

  7. #307
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    Quote Originally Posted by Crica View Post
    The option to travel slow is in the game, is that not the option you enjoy?

    If Square were to remove from FFXIV the option to travel slow and only give you the option to travel fast, you would not want to play the game anymore, would you?

    That is how the players who enjoy traveling fast would feel if Square were to remove the option to travel fast from FFXIV and only give them the option to travel slow.
    "When SE created abysea in FF11 they said "o hey guys abysea wont ruin anything because people can still choose to experience the old content". well guess what it did ruin FF11, by creating content that is so drastically different and "easy access" that makes old content obsolete, you pigonhole people into having to use the new content. In reality by introducing all of this new instant gratification content all old content and immersion is becoming obsolete thus forcing people to use said new instant gratification while masking its true cause by saying "were giving you the option to choose".

    this applies to most content that allows the easy way out.
    (1)


    http://youtu.be/CFRfL0fmAOU

  8. #308
    Player Crica's Avatar
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    Quote Originally Posted by Bled View Post
    "When SE created abysea in FF11 they said "o hey guys abysea wont ruin anything because people can still choose to experience the old content". well guess what it did ruin FF11, by creating content that is so drastically different and "easy access" that makes old content obsolete, you pigonhole people into having to use the new content. In reality by introducing all of this new instant gratification content all old content and immersion is becoming obsolete thus forcing people to use said new instant gratification while masking its true cause by saying "were giving you the option to choose".

    this applies to most content that allows the easy way out.
    Sorry, are you trying to say that you no longer enjoy traveling slow simply because there is an option to travel fast?

    If so, I can't help you there.

    I like chocolate chip cookies.

    If there was an option to eat oatmeal cookies, that would not nullify my enjoyment of chocolate chip cookies - I would still enjoy chocolate chip cookies the exact same as I did before I discovered oatmeal cookies.

    If I found I enjoyed oatmeal cookies as well, I would try to leave room to eat them as well, but that would not detract from my enjoyment of chocolate chip cookies!
    (3)
    Last edited by Crica; 09-09-2011 at 07:56 PM.

  9. #309
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    Quote Originally Posted by Crica View Post
    Sorry, are you trying to say that you no longer enjoy traveling slow simply because there is an option to travel fast?
    Nope. I'm stating that human nature is to take the easy way even if a more challenging option is presented. so by creating the "choice" of either, the majority of people will take the easy way out, thus making the more challenging way obsolete, thus pigonholeing all players to fast travel. I am looking at the big picture of the lack of immersion not just in travel.
    (2)


    http://youtu.be/CFRfL0fmAOU

  10. #310
    Player Crica's Avatar
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    Quote Originally Posted by Bled View Post
    Nope. I'm stating that human nature is to take the easy way even if a more challenging option is presented. so by creating the "choice" of either, the majority of people will take the easy way out, thus making the more challenging way obsolete, thus pigonholeing all players to fast travel. I am looking at the big picture of the lack of immersion not just in travel.
    People play games they enjoy.

    If the majority of people enjoy "easy" games, why does that matter as long as the game also includes what you enjoy?

    (Not to mention, if the majority of players enjoy "easy" games, who exactly is going to buy an exclusively "hard" game? - food for thought)

    At this point in time, FFXIV does include what you enjoy - slow traveling.

    Why does it matter to you if other players are playing the game and using the option they enjoy - traveling fast?

    It doesn't seem to matter to them if you travel slow, so why are you upset if they travel fast?
    (3)
    Last edited by Crica; 09-09-2011 at 08:25 PM.

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