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  1. #1
    Player
    weeble's Avatar
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    Mar 2011
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    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Davorok View Post
    Easy Transportation does not affect my immersion.

    Wanna know what does affect my immersion? (gonna tell you anyway): mindless, non-game related LS Chat & Shouts. Stoopid character names with pop-culture references and/or psuedo-sexual references.

    I am not a hardcore Role-Player (you won't see me in the park having mock sword fights) and I don't attempt to speak/chat in a psuedo-cockney accent in game nor do I ever even for a split second think that anything in this game is real however, I do the enjoy the illusion of this alternate reality and do often wish that Real Life could remain absent (and silent) from my fantasy world for a little while.

    p.s Don't tell me to go play an offline rpg...I like the dynamic, ever-changing world that a MMORPG provides...even if I do have to interact with stoopid peeplz now and again.
    sorry, and not trying to be one of the stupid people either, just throwing my opinions out on the forums but. dynamic ... ever changing worlds of mmorpg? please do tell what that means and the diff from offline games. u didn't mention anything about solo play or anything ..but most these people are all for solo play. the only thing in a mmo that makes it ever changing is people ...stupid people, smart people, different people. it is the only thing that changes for the most part.

    if u want to solo threw a mmo, ...well go play a offline game. they are dynamic, and interchange with every disc u put in lol. and lot of them are online play these days even rpg's have lot of online stuff being added.

    also, a big vast world ..even ffxi ..even when u ran everywhere 90% of it was non agro, after the first time u'r head was probably staring at a tv while running place to place. theres places made for it to be challenging and then there's the runs in between them. porting crystal to crystal does not change this. and all crystals have a pretty long run in between. but there ain't crap to do either way. it's just not implemented right, u'r not running from a crystal to a spot for a mini boss in middle of 50 agro roselins like in ffxi. they need to add them. zones like where the hnm turle in ffxi? where everything agro's and u need to pay attention to when u'r sneak or invis wears off, we dont' have that either, and all other mmo's everything agro's for most part, and every mob is killed the same way and is just as boring as no agro anything. heck this games mobs ain't even dynamic at the moment in my opinion, they kinda are but till we can dispell or remove debuffs and stop debuffs and enfeebs an all that ...it's just a dunes crab vs crabs in boyda.

    where was i going with this lol, oh yeah... nooo way in eorzia does instant boat rides or instant ports to specific locations hurt anything in game. ask yourself either way what is there to do at these locations? just leves. leves to me aren't even content ..it's a joke if they think they can just keep adding leves as content either way. they will need to add new things that take us past each crystal, from grinds that are 5-10min runs from there, to dungeons u need to make way to, or the quest spots they take us too ...they will all be the right 5-10mins away. ...running any farther specially for repeatable things like leves or locals ...is just dumb.
    (0)

  2. #2
    Player
    Davorok's Avatar
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    Mar 2011
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    Ul'Duh
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    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by weeble View Post
    sorry, and not trying to be one of the stupid people either, just throwing my opinions out on the forums but. dynamic ... ever changing worlds of mmorpg? please do tell what that means and the diff from offline games... the only thing in a mmo that makes it ever changing is people ...stupid people, smart people, different people. it is the only thing that changes for the most part.
    In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land. Vanadiel was Dynamic and ever-changing.

    If several parties are grinding in a particular area, it makes traveling through that area less dangerous and easier to get a raise, a cure or a /help response. My gameplay is affected by other players actions (for better or worse) and I like it that way. I enjoy MMO's because the world changes because of my actions and the actions of others. Kinda makes it more realistic than a single player rpg can ever be. (I know realism in a fantasy world is an oxymoron but I require some reality to suspend my sense of disbelief).

    MMO's also tend to have major updates/expansions that change the game world and mechanics quite drastically, even changing the classes/jobs to reflect the game world changes, whereas offline-rpg's generally just add new high-level missions if they get any updates at all. (All FF games are complete, done, fini, except for XI & XIV so I prefer mmo final fantasy over the finality of console FF).

    My post was just an attempt at humor to take a jab at the whole "Immersion" aspect of gaming. Game mechanics do not ruin my immersion. A party member giving a movie review of Cowboys vs Aliens ruins my immersion, as does the inevitable LS chat conversation about your favorite FF game of all time... for the 1012th time.

    I enjoy grouping up with others to complete in-game objectives. I just don't want to hear about what your watching on TV or how your date went last night. That's all I'm sayin' ;>)
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  3. #3
    Player
    Konachibi's Avatar
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    Aug 2011
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    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Davorok View Post
    In FFXI, there was Conquest, Besieged and Campaign which determined what rewards/items were offered for sale/trade in the main cities and for what prices. They were dependent on player participation to affect the outcome and the "political layout" of the land. Vanadiel was Dynamic and ever-changing.

    If several parties are grinding in a particular area, it makes traveling through that area less dangerous and easier to get a raise, a cure or a /help response. My gameplay is affected by other players actions (for better or worse) and I like it that way. I enjoy MMO's because the world changes because of my actions and the actions of others. Kinda makes it more realistic than a single player rpg can ever be. (I know realism in a fantasy world is an oxymoron but I require some reality to suspend my sense of disbelief).

    MMO's also tend to have major updates/expansions that change the game world and mechanics quite drastically, even changing the classes/jobs to reflect the game world changes, whereas offline-rpg's generally just add new high-level missions if they get any updates at all. (All FF games are complete, done, fini, except for XI & XIV so I prefer mmo final fantasy over the finality of console FF).

    My post was just an attempt at humor to take a jab at the whole "Immersion" aspect of gaming. Game mechanics do not ruin my immersion. A party member giving a movie review of Cowboys vs Aliens ruins my immersion, as does the inevitable LS chat conversation about your favorite FF game of all time... for the 1012th time.

    I enjoy grouping up with others to complete in-game objectives. I just don't want to hear about what your watching on TV or how your date went last night. That's all I'm sayin' ;>)
    Run for President, you've got my vote!

  4. #4
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Davorok View Post
    Easy Transportation does not affect my immersion.

    Wanna know what does affect my immersion? (gonna tell you anyway): mindless, non-game related LS Chat & Shouts. Stoopid character names with pop-culture references and/or psuedo-sexual references.

    I am not a hardcore Role-Player (you won't see me in the park having mock sword fights) and I don't attempt to speak/chat in a psuedo-cockney accent in game nor do I ever even for a split second think that anything in this game is real however, I do the enjoy the illusion of this alternate reality and do often wish that Real Life could remain absent (and silent) from my fantasy world for a little while.

    p.s Don't tell me to go play an offline rpg...I like the dynamic, ever-changing world that a MMORPG provides...even if I do have to interact with stoopid peeplz now and again.
    He also knows what he's willing to put up with, which is a tremendous quality to have and allows him to be adaptable to his surroundings. +1.
    (1)

  5. #5
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Tempestmoon View Post
    To OP


    The way teleporting is right now I think does negatively affect the Emerson of the game. In my opinion a very few people know or understand the lore behind it and it gets lost. What would help is to reduce the frequency of being able to use this. Have a physical toll on your body, a status affect which disappears after a set period of time(not a reduction of stats, just a timer that is the ". Of course this would only be possible with the new addition of airships and chocobos. In addition an intro quest with the tutorial quests rich with a cinematic showing and explaining the wonder of aetherite energy and crystals. Each time you use an aetherite there should be a brief cutscean of your char turning into energy and flowing off into the energy stream.


    My 2 gil
    I agree with this except for reducing the frequency. Implementing a risk/reward mechanic is fine and adding more in game references to aetherial teleportation is definitely needed. You don't need to nerf the system itself to add immersion though.
    (0)

  6. #6
    Player
    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
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    Archer Lv 50
    Quote Originally Posted by Rhomagus View Post
    I agree with this except for reducing the frequency. Implementing a risk/reward mechanic is fine and adding more in game references to aetherial teleportation is definitely needed. You don't need to nerf the system itself to add immersion though.
    Perhaps add a random algorythm system where repeated frequent use could result in a mis-teleport that would drop you into a really bad area?

    The excitement of not knowing if you'll appear in Camp Bloodshore, or a nest of blood-thirsty marmots...

  7. #7
    Player
    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
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    Archer Lv 50
    I hear the word 'immersive' a lot in threads and people saying the game 'is' or 'isn't' immersive without any general concensus.

    Bluntly: This game IS or ISN'T as immersive as you want it to be. You choose if you want to be sucked into the story and experience it's in's and out's, or if you just want to grind away to get to end-game and kill big stuff.

    Anima is a matter of convenience, you don't HAVE to teleport somewhere, the option to run is always present, and since anima is not infinite, then teleporting a lot will result in your running around anyways.
    If you have time to run somewhere to do something, run there, don't waste your anima needlessly. If you're short on time, teleport.
    With the addition of chocobos in 1.19, you'll probably find, at least for a while, a lot more people will be out in the field rather than teleporting, just 'cos, for a while, riding chocobos will be something new and fun to do. Afterwards, some will continue to ride chocobos, some will continue to run, and some will choose to teleport, depending on each players preference.

    So no, instant teleporting and airships doesn't decrease 'immersion', the way you play the game does.

  8. #8
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Konachibi View Post
    I hear the word 'immersive' a lot in threads and people saying the game 'is' or 'isn't' immersive without any general concensus.

    Bluntly: This game IS or ISN'T as immersive as you want it to be. You choose if you want to be sucked into the story and experience it's in's and out's, or if you just want to grind away to get to end-game and kill big stuff.

    Anima is a matter of convenience, you don't HAVE to teleport somewhere, the option to run is always present, and since anima is not infinite, then teleporting a lot will result in your running around anyways.
    If you have time to run somewhere to do something, run there, don't waste your anima needlessly. If you're short on time, teleport.
    With the addition of chocobos in 1.19, you'll probably find, at least for a while, a lot more people will be out in the field rather than teleporting, just 'cos, for a while, riding chocobos will be something new and fun to do. Afterwards, some will continue to ride chocobos, some will continue to run, and some will choose to teleport, depending on each players preference.

    So no, instant teleporting and airships doesn't decrease 'immersion', the way you play the game does.
    in almost every single player game out there you have to cheat to access the entire world from the get go. think about that.
    In this, its the norm
    you can get warped to mor'dhona in the first 1 minute of playing the game if you really want.
    That takes the adventure right out of the game.

    The warp system is like implementing a cheat into the game. I don't even think it was ever intended. For all intensive purposes it seemed like they intended guildleves to warp you to their leve crystals and back to town, and just stuck anima in there when they had to release the game before they had time to stick chocobos and airships in.

    Just like being able to hold 9999 items was NEVER intended and was a temporary fix. This game stuck in a lot of fixes that were like cheats until they could implement the proper mechanisms, and then just decided to leave things that way so people wouldn't complain.
    (5)
    Mew!

  9. #9
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    Quote Originally Posted by Azurymber View Post
    in almost every single player game out there you have to cheat to access the entire world from the get go. think about that.
    In this, its the norm
    you can get warped to mor'dhona in the first 1 minute of playing the game if you really want.
    That takes the adventure right out of the game.

    The warp system is like implementing a cheat into the game. I don't even think it was ever intended. For all intensive purposes it seemed like they intended guildleves to warp you to their leve crystals and back to town, and just stuck anima in there when they had to release the game before they had time to stick chocobos and airships in.

    Just like being able to hold 9999 items was NEVER intended and was a temporary fix. This game stuck in a lot of fixes that were like cheats until they could implement the proper mechanisms, and then just decided to leave things that way so people wouldn't complain.
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    (1)

  10. #10
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    Quote Originally Posted by Dargoth_Draconia View Post
    Lol. No, all those were drastically needed fixes and nothing like cheats. Someone being able to warp you to Mor'Dhona has no effect of the adventure of the game. It is a choice, personally I ran there and I could have had someone from my LS port me just he same but I wanted to make the run because it was something to do. I understand though that not everyone sees that as being fun or say someone just hit 50 and they wanted to come join you and if they never been out there then all the sudden just like many times in FFXI people got left out of things because they never been to that area and didn't know how to get there so they couldn't come join you in the event til they find someone to guide them out to that point to unlock the ability to teleport there. I guess that to you is a sense of adventure but to me that is a complete waste of time. They don't want this game to be FFXI+3, they want a new game that is different than their other MMO sure it has some similarities but overall it is completely different. Also I don't ever remember them saying making the stacks of items 999 or having more space was ever a temporary fix. They said they wanted to make it that way on purpose because the current system at the time sucked. You complain about everything that is making this game a better game overall and I can't comprehend that form of thought or opinion. Especially since the developers said from the start FFXIV is going to be more casual friendly and cater or all types of players and if you want the more hardcore experience to stick to or try FFXI.
    I don't recall ever seeing any forum post/letter/article saying if you want a hardcore experience play FF11... I could be mistaken and if so rightfully point out the post/letter/article because at this point all you said was conjecture.

    @AmyRae

    Wanting a fantasy world to be more immerse does not mean exclusively that real life qualities must be elicit. Creating a immersive fantasy environment can only help a game not hinder.
    (4)
    Last edited by Bled; 09-11-2011 at 05:07 AM.


    http://youtu.be/CFRfL0fmAOU

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