Results -9 to 0 of 926

Threaded View

  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Jaber View Post
    Anima is teleport from anywhere to point A. Or B. Or C. And so on.
    Airships are run to point A, teleport/ride to point B.

    Anima has an effective time cost of 8 to 24 hours depending on the location you teleport from and the location you teleport to.
    Airships have an effective time cost of however long it takes you to run to point A.

    Personally, I don't like the way anima works and would rather it be set up similarly to the insta-travel airships, e.g. teleport from Aetheryte to Aetheryte for a much lower cost.

    As for quests... quests need pointers. They don't need to be big DERRRR pointers, but they need to have pointers. Clear directions. You should never need to guess blindly at what you need to do. In FFXI, that's exactly what you ended up doing most of the time, as most of those pointers were not in the game. They were on the wiki. That's just poor design, and I'd like to not have to figure out what ??? I need to check in what zone at what time, assuming I need to check it and not trade it an item or items or dance naked in the moonlight next to it while someone plays banjo music with their feet.
    That is, of course, entirely and completely unrelated to the topic of forcing delays on people for no reason other than to force delays on people. Call it immersion or whatever you like. It's still a delay, and it's still forced on you whether you enjoy it or not, and it's not going to be any more enjoyable if you don't have the option of skipping it.
    Forcing it isn't going to add immersion, unless it's simulating what it's like to ride an airplane filled with clothing mannequins when everyone who doesn't enjoy it goes AFK.


    Obviously if you skipped the ride you would be skipping any events that takes place during the ride, including any rewards or repercussions they may offer.
    first and foremost laying out the game mechanic of anima and airships is not grounds for material in stating that it is not a step in the direction of making games less immersive.

    Second quests do not need big pointers, or giant exclamation points in order to be doable again they just ruin immersion. Continuing with the example of final fantasy 11 finding destinations were not all that difficult, the game laid out the region, then area, and then person, truly that is all you need. i am not the poster child/advocate for no skip able airship rides, what I'm advocating is the importance of immersion as a whole. In FF11 you finished a quest and you reflected on that quest with funny stories, fond stories, or even stories of frustration; in FF14 i cant even remember the name of any decent quests let alone one frustrating.

    forcing delays on people is to set the tone of a game, it sets the mood. what would you remember more:

    A. FF14 leveling which equates to abysea power leveling.

    B. FF11 back before abysea.

    and be honest with yourself.
    (1)
    Last edited by Bled; 09-09-2011 at 04:52 PM.


    http://youtu.be/CFRfL0fmAOU