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  1. #281
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    Quote Originally Posted by Jaber View Post
    Is your new debate tactic saying things that are so completely irrelevant and stupid that it leaves people speechless?
    This conversation ceased to be a legitimate debate when your main platform was "show me games that made me wait"...talk about irrelevant to the topic at hand.

    Edit: You are missing the whole big picture, first we say hey you get insta teleport in the form of anima, then insta teleport with no cost in the form of airships, then we get the option to skip cut scenes, then we get GIANT POINTERS FOR QUESTS! that say DUURRRRR this way, seriously man when does this crap end. I hope you are seeing the trend in the game and why ruining immersion is ultimately ruining the game.

    Things are not black and white, and there is always more to something then what seems.
    (2)
    Last edited by Bled; 09-09-2011 at 04:04 PM.


    http://youtu.be/CFRfL0fmAOU

  2. #282
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    Rhomagus's Avatar
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    (0)

  3. #283
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    Jaber's Avatar
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    Sienna Akhabila
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    Quote Originally Posted by Bled View Post
    This conversation ceased to be a legitimate debate when your main platform was "show me games that made me wait"...talk about irrelevant to the topic at hand.
    So that's a "yes", then, which seems to be confirmed by your posts in other topics as well.
    (0)

  4. #284
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    Rhomagus's Avatar
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    Quote Originally Posted by Jobeto-Rin View Post
    Waiting on an airship helps to substantiates it as being an actual in-game airship, it's an immersion tactic made to actually grant the feeling of progression, movement and traveling. Ya know things you do in a massive game world?

    Apparently though....since immersion is flying out the window, tacts such as those doesn't matter, they'll only be seen as wasted time sinks.

    Imagine just going to a dock seeing an airship / clicking on it / blank screen / arrived at the destination?

    You went somewhere, but to some it doesn't feel like you went anywhere. It differs from different people. Some people become immersed others don't.

    If you decide to go AFK well, obviously it doesn't.


    That was going to be my response until I read yours.

    We are different types of players and I concur that we do see MMO's under a different light.

    I understand your view.
    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.

    Please add your ideas.
    (0)

  5. #285
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    Rhomagus's Avatar
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    Quote Originally Posted by Azurymber View Post
    right now the game has nowhere near the numbers to survive as an MMO. I think FFXI still has more players. Square has to step the game up and make it competitive to draw in a good 50,000+ regular players.

    So now is the time to change things and redesign things.

    Choice isn't always good if it will make reviewers say "FFXIV is an instanced easy-moded game which has little to no strategy, has no sense of immersion, and feels like an empty world"
    Please reply to this thread:

    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.
    (0)

  6. #286
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    Rhomagus's Avatar
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    Quote Originally Posted by Bled View Post
    Human nature; present a caveman with magically cooked chicken that appears before him or force him to hunt, then kill, then find a way to cook the chicken. Of course the cave man would choose the magical cooked chicken appearing before his eyes, however guess what he had to hunt, then kill, then find a way to cook the chicken. So because the cave man had to take the hard road he learned more along the way like fire, hunting, skinning, bone craving, weapon making. Can you stop and even imagine where we would be today if everything was just given to us!?!?

    Human nature is to take the easy way out so if you present game content that has easy content and hard content it is only natural for a person to choose easy content. In this respect people should not have any choice or say in the games development.

    Edit: and again you are confusing your own impatiences for what immersion actually is.
    I believe this addresses your concerns:

    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.

    There's ample motivation to choose the option you want for the content that you want. As long as reward/difficulty/time spent is balanced I don't see how that couldn't add more to the game whilst still providing immersion and a potential form of quick travel for those who want it.
    (0)

  7. #287
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    Rhomagus's Avatar
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    Quote Originally Posted by Jobeto-Rin View Post
    I have to add that for someone like me, my immersion would be immediately taken away once I realize I don't have to ride the airplane, it becomes less of a virtual world to me, simply because I can skip it.

    That is incredibly hard to compensate for. A world's massiveness and immersion are affected when there are certain things being applied, like waiting for your plants to grow in FFXI. You had to wait, it helped to create that feeling of a live plant. It's the same concept with anything else requiring time.

    I'd hate to imagine a skip button for that.
    I actually agree. The sad thing is that the proposed scenario negates the whole activity of planting and maintaining a plant, which btw I wish XIV had something similar to this.

    I think the following scenarios I've outlined in this thread would meet your immersion expectations while still offering a believable reason for an instant or express teleport options and a risk/reward mechanic and potentially adding significant content to the game.

    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.
    (0)
    Last edited by Rhomagus; 09-09-2011 at 04:18 PM.

  8. #288
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    Quote Originally Posted by Jaber View Post
    So that's a "yes", then, which seems to be confirmed by your posts in other topics as well.
    when you have something constructive and well thought out ill "debate" with you again kind sir.
    (1)


    http://youtu.be/CFRfL0fmAOU

  9. #289
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    Quote Originally Posted by Rhomagus View Post
    I believe this addresses your concerns:

    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.

    There's ample motivation to choose the option you want for the content that you want. As long as reward/difficulty/time spent is balanced I don't see how that couldn't add more to the game whilst still providing immersion and a potential form of quick travel for those who want it.
    I love your immersive dynamic content idea, however as I'm sure your aware If that choice were to be presented the hard way would have to out way the easy way with benefits, as does anything of that nature.
    (2)


    http://youtu.be/CFRfL0fmAOU

  10. #290
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    Rutelor's Avatar
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    Quote Originally Posted by DNO View Post
    tell that to the insanly popular angry birds game. not hard no obstacles all you do is sling a bird over and hope you hit something yet it sold over 10 million.

    Morale of the story hard does not equal fun for everyone. and truthfully hard does not equal sales as the wii killing everyone is proof off. and WoW killing everyone is also proving.

    You do not need to add stupid timesinks for a game to be fun. Im glad with anima and insta airships SE has finally learned that.

    Other then that i agree that games do not have to be realistic to be immersive.
    Please, re-read my post. I did not use the word hard once. I never spoke about degrees of difficulty, nor did I advocate hard or easy in that post.

    BTW, I think Birds has its obstacles and its difficulties all right. It's just that the motivation to surmount them is just not there for me. It's not that it is an easy game, it's that to me it appears simplistic and lacking in depth, and therefore boring.
    (2)

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