
Originally Posted by
Jaber
Yes, please list them off for me. Only the ones where the forced waiting adds to the game, mind you, not the ones where you mistake being unable to skip things to be a gameplay element.
For example.. Final Fantasy Tactics Advance comes to mind as a game that would have benefited greatly from not having to sit through the halfhour long intro/tutorial. It was bearable the first time. It's kept me from replaying it ever again, though. Like an airship ride, not something I'd want to have to sit through multiple times whether I'm sick of it or not without any choice in the matter.
BTW, your argument boils down to "if people have access to content that's easier to enjoy, they're going to choose it over other content"
Which is really not much of an argument at all.
And I counter your Abysea with Chains of Promathia, which was an enormous pain in the dick to complete because very few people were willing to do it again after experiencing it once, even after level sync negated the requirement of buying new gear sets for 30, 40, 50, and 60! GL getting a group willing to do promyvions with you, let alone one that's capable of clearing it, even after spending hours farming for items to weaken the boss!