The other issue is, realistically speaking, when you give the option to instaport or not, it would be silly not take the instaport option
Not to those that want to experience the content mentioned., everyone will just start instaporting
Except for those that want to experience the content., killing off the airship feature when it should be an integral part of the game
Except not even in your hypothetical scenario.. You can go ahead and blame the immersionist for choosing not to take that option to ride
I don't need to blame them. I just don't need them to force me. Ultimately though the choice is within their hands to take the airship in the first place. They could use their anima too., but some things should be enforced for the good of the game
Superfluous timesinks for timesinks sake is not one of them.. By your logic, they should also make the ferry insta port as well
Depending on your goals. To be fair, they should add a chocobo carriage from Grid to Thanalan to even out the distance, and effort, it takes to travel between cities. Make both of those skippable and you're golden. Also add content for something to do on the carriage and you're set. As of now the ship can be necessary for fishing which is a gameplay oriented aspect of the game. So in short I don't disagree with you hear but it needs balancing for the other city-states as well., and hey, why not have the guards by the city gates insta port us to any guild in the town
Never suggested this but if you want to add a fee or some gameplay mechanic on top of it go ahead. so we dont have to run in the city anymore? Then, you tell me, who wouldn't use that option if it existed?
Those who prefer to enjoy the sites of the city and the ambience. Also implementing other content in town would offer a risk reward scenario in lieu of teleporting. Shall we just remove Anima cost
Nope I like the dynamic. I also like the dynamic of being able to pay people or conversely, paying for an airship to get a similar effect.? Heck.. lets just remove running All together
Now you're getting... nevermind., so with a click of a button in the menu, people can reach their destination in a split of a second and not waste any game time
Never advocated this. Also never asked for doing this type of thing without an accompanying risk reward mechanic attached.. It's just becoming ridiculous.
To be honest, and I don't mean to rage you, but yes. I also never suggested it. These are your own slippery slope machinations.
I don't advocate mindless time-sinks and neither do i advocate dictating those limited in time or uninterested
Then we're in agreeance., but we should strike a balance and there should be a line drawn somewhere
It's been drawn and you are the one coloring outside the lines.. In this case, i'd like see these rides remain rides and not ports
Why not both. You're argument is unconvincing.. There is a teleportation system, let's utilize that for those who can't be bothered.
And for those who've run out of anima. Specifically crafters that don't actually like running around all day and all their local leves require them to go to multiple cities and different camp locations. Why don't we just ease up on them a little bit, allow the option to view a cutscene which should be implemented post 1.19, and retain the option to quickly port for those weekend warriors that actually put a lot of game time in a short time span.