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  1. #1
    Player
    davysez's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    9
    Character
    Isodore Aurelius
    World
    Hyperion
    Main Class
    Miner Lv 60
    I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob? There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.

    We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time! If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location" every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea. Chocobo is faster than foot. Airship is faster than chocobo. Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?

    Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"
    (4)

  2. #2
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by davysez View Post
    I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob? There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.

    We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time! If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location" every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea. Chocobo is faster than foot. Airship is faster than chocobo. Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?

    Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"
    I believe this thread covers your tastes

    http://forum.square-enix.com/ffxiv/t...l=1#post329279
    (0)

  3. #3
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by davysez View Post
    I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink.I can agree here. The developers should add content to areas that encourage you to travel to them. You don't have to remove the current anima system in order to accomplish that. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation.I think it's the only method because they didn't have the other content ready. I also think that it's so bland for similar reasons. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob?Precisely, it's even worse for seasoned veterans. There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.Agreed. Again, this could be fixed without removing the current anima system as it is.

    We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time!That isn't true even in the current state of XIV and can easily be reinforced by creating content for the barren areas. If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location"Disagree. The fun factor comes in the content provided, not finding ways to get to the content. every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea.It's not a crazy idea. It's just not a necessary one in order to create a fun game world. Chocobo is faster than foot.I'm glad they're doing more than this with chocobos. Airship is faster than chocobo.I hope they do more than this with airships. If you're interested you can view my thread on "Future Airship Content Ideas". Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?I would rather they not look at the different methods of transport as just transport apply their chocobo logic to them as well. A truck isn't used just for moving from place to place. You can also carry large loads. You have a whole deck of an airship to do something with. Fill it up with NPC's that talk about their own personal lives. Have those NPC's give you quests. Have day/night conditions. You don't have to just travel with these modes of transport. It's about the journey. Spice up the journey.

    Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"I don't think your metaphor hit home with me. I understand it but I want to be properly rewarded for enduring difficult/dynamic content. I also want to retain raptor parties for a grind when I don't feel like being engaged in battle. Offering both options is the better road in my opinion. Negating one for the other is a mistake.
    I agree with some of the points made in this post. I've written my disagreements within the quote itself.
    (0)