


This is a false assessment, even at this stage in XIV's development.That always happened to me in XI and it was awesome every time except for the rest of the facepalming pt members who couldn't believe I didn't have some of the most common telecrystals yet XD Anyway it gave me a lot of smaller goals to achieve where as in XIV you're still restricted to only one activity: leves that's all you can do with different names for the same autonavigation system.
Those who want to or don't want to feel a sense of accomplishment may do so at their own will. It's about leaving options to all players. Play how you want to but do not force your playstyle on others.



This is not really a matter of fun.. It's about sustainability. If there is no effort in travel then content becomes meaningless. 75% of most quest in most games is to get from point A to point B and then complete a task. No matter how difficult you make the task when you get to point B you are effectively quartering the life span of your games playability by allowing people to instantly arrive at there destination.
Unless SE intends to create well over a hundred quests that require you to walk out into the middle of no where then travel to another spot in the middle of no where this games will never break through the barrier of Users completing all of it's content before more can come out.
Instant travel will only serve to expand this problem. It effectively eliminates the possibility of a quest to carry the user between cities. We will be stuck with quests that require us to walk somewhere then telport back to town. Or quests that require us to teleport from town to town repeatedly. And of course the ever popular teleport to a specifc location and kill something. The only way around that of course would be to have quest check points all along the path to the next city which of course they will not do because it would require a lot of work and no one will do them in favor of simply teleporting.
How can you expect a game to have sustainable content if there is no effort required to get between start and end and your next piece of content? Even WoW, literally the easiest MMO ever made, does not have instance teleportation between towns. You have to watch yourself ride whatever random creature they give you the entire distance to the town.
nice copy paste answer
I'm going to be the bigger man and walk away.

How many anima posts are there gonna be made? I love Anima i love ferry's and i will love chocobos..
Play the game already. If it's not good for you then join wow or wol... world of lowlifes.
Be happy that there is a MMO that doesnt suck ass like wow. :-)
i loves to earn my keeps in mmo's. i want to be able to run to each crystal, get maps, and all that but i also like the instant travels. everything needs to be more centralized to the ports. running 5mins tops is fine, lots of agro possiblities and fun things to run into after the instant ports are cool. that is after the first time u do it u'rself. getting free ports by others is bs. logging into game for first time and then getting someone to port u everywhere is bs. run everywhere without a map and u just added tons of good times in game.
There are tons of things SE could do to flesh out the world instead of cutting around it, I do hope they start to focus on these issues soon. The game needs more than grinding and raids to be a great MMO and thats what I want it to become.



I wholeheartedly agree with this post. Removing instant teleport options does not fix this problem though. They should add worthwhile content to barren areas to entice players to look around.
Photographers and visual artists use asymmetry to provoke your eye into moving around the picture so that you take it all in. If everything is centralized and in the center you don't get the whole picture.


Fully agree with you, can not help but feel this way. Esp those of us who experienced FFXI.This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.
For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.
This post really makes me miss FFXI. In the end, I think it comes down to what developers and players expect to be part of "the game". Should traveling and exploring be part of the gameplay experience, or is it just a time-sink hurdle to be overcome? I think the same goes for leveling / grinding.
Good post.
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